[MUD-Dev] Realistic travel times/virtual terrain

Richard Tew richard.tew at wiredgroup.com
Mon Oct 9 13:18:23 CEST 2000


> From: Matthew Mihaly [mailto:the_logos at achaea.com]
>=20
> Well, this is probably because a game with depth is not the=20
> object of the
> muds that have 95% of the players out there. A mud that=20

I won't argue with that.

> players enjoy (and
> in at least 75% of the cases, that people will pay for) is the goal.

I would with this.  Are you sure 95% of the muds out there aren't
started for the ego rather than for public spirit or commercial
endeavour?

I would assume that at most the 5% left over would be more likely to
fit in that slot.

Richard.



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