[MUD-Dev] trade skill idea
msew
msew at ev1.net
Sat Oct 14 11:48:51 CEST 2000
At 10:41 10/06/00 -0700, Brian 'Psychochild' Green wrote:
> > I heard this argument before UO came out. It has already been disproven.
> > *shrug* You don't need to understand why it is so (I don't) in order to
> > observe empirical evidence.
>
>Argh! You're gettin' sloppy here. We should try to understand it,
>especially if you're going to make a whole game out of it! What makes
>trade skills attractive to people? Is it because they like it? Is it
>because the game was set up to reward people who did them? Is it
>because the wanted to fill a niche no one else had dominated?
It is all of these things. And even when tradeskills are either macro-able
or are just carpal tunnel click fest people ARE doing them. We don't
really understand why. They all have their own agendas.
The reason WHY they do the tradeskills really doesn't effect the fact that
people are doing them and doing them in droves. Because of this fact alone
more time should be spent on them, making them more robust and more
interesting to do.
And more importantly people WANT to do tradeskills, they want to create
things, want to make things, check out:
http://www.eqportal.com/tinkering/community.html to see all of the gnome
tinkerers and some of the better things they have suggested be in the game
for them to create.
>Is it
>because it's easier to macro than combat?
you can't macro these in EQ (except fishing which a person built a lego
robot to do it for him, by setting the cursor where it could keep clicking
(ie fishing works like: if you have enough bait you can fish. if you get
something (trash basically) you can click and drop it on the ground. so
this is the only macroable tradeskill just clicking and not having to drag
items to containers to combine (you use a hot key to do the skill)). And
yet, with all these NON macroable trading skills, people do MAX a subset
of their tradeskills for various reasons.
>I agree with Patrick, though. I rarely want to do something I could be
>doing offline. The Sims wasn't about making friends, it was about
>tweaking the variables and gaming the game in order to accomplish
>whatever goal you had set for yourself.
You know what, I play Online Games. Online Fantasy games to be
specific. I roleplay and I and kill things and I do trade
skills. EGADS! I can do all this irl also! It is called SCA or LARPING.
I can fight battles. I can dress up in armor. I can "kill" others and I
can be "killed" just like online. I can do tradeskills: from smithing to
mead making, to sewing. SCA does it all.
Thousands of people DO do this irl. And yes there is an overlap of people
that SCA and LARP with those that play these MMP games.
These same people play the online games and have their own agendas and own
goals they wish to accomplish.
IRL you can not make the flaming sword of yabagaba nor can you make the
troll innards pie! A virtual world allows you to create things and make
different goals than you have irl.
These people are setting goals saying: I want to be the best bread maker
in all of norrath. That is their goal they set for themselves and these
are the things that are interesting to them in a virtual world.
msew
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