[MUD-Dev] graphical arrogance

Zak Jarvis zak at voidmonster.com
Thu Sep 7 10:14:39 CEST 2000

> From: Koster, Raph [rkoster at verant.com]
> Sent: Wednesday, September 06, 2000 6:14 PM

> > -----Original Message-----
> > From: mud-dev-admin at kanga.nu
> > [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> > Matthew Mihaly
> > Sent: Wednesday, September 06, 2000 2:12 PM
> > To: mud-dev at kanga.nu
> > Subject: [MUD-Dev] graphical arrogance
> >
> >
> > Have most graphical designers never played text muds? I read this on
> > Shadowbanes' site and started laughing:
> >
> > "Shadowbane, the first online RPG to include an integrated system for
> > Strategic Warfare." (from www.shadowbane.com/warfare/strategyfaq.html)
> >
> > Such ignorance. What a joke.
> Oddly, the guys doing Shadowbane have a lot of text mud experience. I'd
> guess their marketing folks don't. ;)

Actually, I've seen their main developer guys saying some pretty stunning
things in print.

Paraphrase from memory:
"We're the first real multi-player role-playing game, all the others were
adapted from single player games."

That one stuck in my head pretty good.

Knowing how magazine editors construct dialogue, it's very possible that
it's a distortion of a much more reasonable statement.

"An, continenter quod sedetis insulsi
 centam an ducenti, non putatus ausurum
 me un ducentos irrumare sessores?"

-Zak Jarvis

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