[MUD-Dev] Criminalize Community Volunteers?
David H. Loeser Jr
daklozar at home.com
Fri Sep 8 20:01:51 CEST 2000
Wil,
This wasn't my message...
It should actually be attributed to: "Brian 'Psychochild' Green"
<brian at psychochild.org>
Thanks,
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% David "Dak Lozar" Loeser
%% Sr. Systems Engineer
%%% Venusoft Inc.
%%%% http://www.venusoft.com http://www.greatshot.com
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
----- Original Message -----
From: <Willowreed at aol.com>
To: <mud-dev at kanga.nu>
Sent: Thursday, September 07, 2000 11:22 PM
Subject: Re: [MUD-Dev] Criminalize Community Volunteers?
> In a message dated 9/7/2000 7:43:26 PM Eastern Daylight Time,
> daklozar at home.com writes:
>
> > > Now for the real rant portion of this post. I find it disgusting that
> > > so many people seem willing to defend this practice by saying "The
money
> > > isn't there" or that "Online RPGs just wouldn't be made" if companies
> > > couldn't exploit free employees. What kind of defense is that?
That's
> > > like saying, "McDonalds can't stay in business if we have to pay our
> > > employees actual wages. Can we just give them a few burgers at the
end
> > > of the shift?" How far would that fly? It's worse in our case,
because
> > > commercial MUDs are primarily a service, not a product; and we have
come
> > > to expect "volunteers" to help us provide that service.
> > [snip]
[snip]
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