[MUD-Dev] Are eBay sales more than just a fad?
Taylor
taylor at taylor.org
Tue Sep 12 14:52:17 CEST 2000
On Tue, 12 Sep 2000, Dave Rickey wrote:
> But why (from an executive's viewpoint) settle for making $15 on the
> player-to-player sale of a $150 UberWeapon, when you could sell the same
> thing outright and take the whole $150 as pure profit?
>
> That's why I say it's like being a "little bit pregnant". The game that
> takes the first step makes higher profits than the one that doesn't. The
> game that takes the second makes yet higher profits. Higher profit margins,
> more money you can get the execs to kick loose on marketing, more marketing
> means higher player numbers.
Games are a form of escapism. Why would players embrace a system where the
people who were rich in the game were the same people who were rich in
real life? I want worlds where the 45 year old executive is on the same
economic footing as the 14 year old student. That's what makes it
interesting.
--
Taylor Captain Cursor has a weblog
taylor at taylor.org http://www.captaincursor.com/
Your fingers staple pine nuts into everything you touch.
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