[MUD-Dev] MUD Coding Staff Structure

Matthew Mihaly the_logos at achaea.com
Tue Sep 12 18:36:42 CEST 2000

On Mon, 11 Sep 2000, Michael Tresca wrote:

> Dave Rickey posted on Thursday, September 07, 2000 1:34 PM
> > In a MUD, you can hand someone wiz powers and if they don't actually do
> > anything constructive with them, you don't *care*.  In an MMOG, you can't
> > afford to lose track of what people are actually doing with those powers.
> Pardon?

Hear hear. I don't see why people insist on calling big graphical games
something other than muds anyway. Same thing, just bigger scale.


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