The Sims Online (was Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #301 - 15 msgs)
Lee Sheldon
linearno at gte.net
Thu Apr 5 13:12:23 CEST 2001
> -----Original Message-----
> From: mud-dev-admin at kanga.nu [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> Baron, Jonathan
> Sent: Wednesday, April 04, 2001 1:30 PM
> To: 'mud-dev at kanga.nu'
> Subject: RE: The Sims Online (was Re: [MUD-Dev] Re: MUD-Dev digest, Vol
> 1 #301 - 15 msgs)
> <snip> and then are ill informed or outright ignorant attempts at
> MMOGs that are spun as innovative, such as Majestic which is pretty
> much D.O.A.
Ack, Jonathan. My first post on the list in response to one of yours,
and I agree with you completely. I'm shaken. My first reaction to
Majestic was, "Cell phones? Pagers? Are they crazy?" I kept this
reaction to mself however, as the other people nearby were ooing and
ahing like cows who had just discovered a fresh patch of clover.
But why would I want more noise (in a figurative sense) in my real
life? I escape to games, and when I'm sated, I escape back to real
life. I don't want games chasing me around like a dental office
reminding me I have an appointment. But that could just be me. I
refuse to wear a pager, and only have a cell phone in my car for
emergencies. Maybe some people will welcome an intrusion that -isn't-
the dentist or the boss. Of course you may have many and sundry other
reasons why you think Majestc is DOA. I'd love to hear 'em. :)
Lee
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