April 2001 Archives by author
Starting: Sun Apr 1 04:55:18 CEST 2001
Ending: Mon Apr 30 18:34:49 CEST 2001
Messages: 428
- Author Unknown (was: [Mud-Dev] Money supply in game economies)
Emil Eifrém <emil.eifrem at windh.com>
- [MUD-Dev] TECH: Distributed Muds
Emil Eifrém <emil.eifrem at windh.com>
- [MUD-Dev] Re: TECH: Distributed Muds
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: TECH: Distributed Muds
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: TECH: reliablity (was: Distributed Muds)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Business models for commercial text games
Christopher Allen
- [MUD-Dev] Review of Galactic Emperor: Succession in LumTheMad's Forums
Christopher Allen
- [MUD-Dev] Re: TECH: Distributed Muds
Scion Altera
- [MUD-Dev] Identity and Economies [was RE: Money supply in game economies (formerly Broken eco nomies) ]
Joe Andrieu
- Learning about MUDs (was: Re: [MUD-Dev] Re: MUD-Dev digest, V ol 1 #301 - 15 msgs)
Vincent Archer
- [MUD-Dev] Broken Economies (was RE: Learning about MUDs)
Vincent Archer
- [MUD-Dev] Camelot Beta 3
Vincent Archer
- [MUD-Dev] [DESIGN] Economy goals (was: Broken currencies)
Vincent Archer
- [MUD-Dev] Camelot Beta 3
Vincent Archer
- [MUD-Dev] Re: TECH: Distributed Muds
Vincent Archer
- [MUD-Dev] [BIZ] Advertising sprawl (yahoo)
Vincent Archer
- [MUD-Dev] [DESIGN] Economy goals (was: Broken currencies)
Vincent Archer
- [MUD-Dev] Re: [DESIGN] Re: Economic & Currency Solutions
Vincent Archer
- [MUD-Dev] TECH: Flash Crowds and overflow control
Vincent Archer
- [MUD-Dev] Re: TECH: Distributed Muds
Vincent Archer
- [MUD-Dev] Re: TECH: Distributed Muds
Vincent Archer
- [MUD-Dev] [BIZ] Advertising sprawl (yahoo)
Vincent Archer
- [MUD-Dev] [BIZ] Advertising sprawl (yahoo)
Vincent Archer
- [MUD-Dev] Re: TECH: Distributed Muds
Vincent Archer
- [MUD-Dev] Re: [DESIGN] Re: Economic & Currency Solutions
Vincent Archer
- [MUD-Dev] Re: TECH: Distributed Muds
Vincent Archer
- [MUD-Dev] Re: TECH: Distributed Muds
Vincent Archer
- [MUD-Dev] [BIZ][TECH] worlds.com gets patent
John Robert Arras
- [MUD-Dev] Camelot Beta 3
Auli
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #301 - 15 msgs
Baron
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #303 - 17 msgs
Baron
- The Sims Online (was Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #301 - 15 msgs)
Baron
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #303 - 17 msgs
Baron
- The Sims Online (was Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #301 - 15 msgs)
Baron
- The Sims Online (was Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #301 - 15 msgs)
Baron
- [MUD-Dev] Re: Majestic (was The Sims Online)
Baron
- [MUD-Dev] Re: Majestic (was The Sims Online)
Baron
- [MUD-Dev] Room Searching
David Bennett
- [MUD-Dev] Imaginary Realities - April 2001
David Bennett
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
Hal Bonnin
- [MUD-Dev] TECH: Flash Crowds and overflow control
Marc Bowden
- [MUD-Dev] TECH: Flash Crowds and overflow control
Marc Bowden
- [MUD-Dev] MUD for sale
Bruce
- [MUD-Dev] Re: TECH: Distributed Muds
Bruce
- [MUD-Dev] Re: TECH: Distributed Muds
Bruce
- [MUD-Dev] TECH: AmigaMud DB questions
Bruce
- [MUD-Dev] TECH: AmigaMud DB questions
Bruce
- [MUD-Dev] Re: TECH: Distributed Muds
Bruce
- [MUD-Dev] [BIZ][TECH] worlds.com gets patent
Bruce
- [MUD-Dev] Re: TECH: reliablity (was: Distributed Muds)
Bruce
- [MUD-Dev] Re: TECH: prefetching/madvise (was: Distributed Muds)
Bruce
- [MUD-Dev] Re: TECH: Distributed Muds
Bruce
- [MUD-Dev] Re: TECH: reliablity (was: Distributed Muds)
Bruce
- [MUD-Dev] TECH: DBM vs BDB speeds (was: AmigaMud DB questions)
Bruce
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
John Buehler
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #303 - 17 msgs
John Buehler
- [MUD-Dev] The Monad (was: Broken Economies)
John Buehler
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
John Buehler
- [Mud-Dev] Broken currencies
John Buehler
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
John Buehler
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
John Buehler
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
John Buehler
- [DESIGN] Re: Economic & Currency Solutions (was RE: [Mud-Dev] Broken currencies)
John Buehler
- [MUD-Dev] [BIZ] Advertising sprawl (yahoo)
John Buehler
- [MUD-Dev] [BIZ][TECH] worlds.com gets patent
John Buehler
- [MUD-Dev] called shots
John Buehler
- [MUD-Dev] Re: TECH: Distributed Muds
John Buehler
- [MUD-Dev] TECH: Distributed Muds
John Buehler
- [MUD-Dev] Re: TECH: reliablity (was: Distributed Muds)
John Buehler
- [Mud-Dev] Virtual Suicide (Was: Money supply in game economies)
Martin Burke
- FW: [MUD-Dev] Interesting EQ rant (very long quote)
Travis Casey
- [MUD-Dev] Room Searching
Travis Casey
- FW: [MUD-Dev] Interesting EQ rant (very long quote)
Travis Casey
- Sv: [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
Travis Casey
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
Travis Casey
- Sv: [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
Travis Casey
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
Travis Casey
- [MUD-Dev] Re: [DGN] Balancing Melee vs Ranged Combat in Games Which Model Space
Travis Casey
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
Travis Casey
- [DESIGN] Re: Economic & Currency Solutions (was RE: [Mud-Dev] Broken currencies)
Travis Casey
- [MUD-Dev] re: Curtailing the 'Super-Rich Effect'
Travis Casey
- [MUD-Dev] [BIZ] Advertising sprawl (yahoo)
Travis Casey
- [MUD-Dev] called shots
Travis Casey
- [MUD-Dev] news sites?
Cassandra
- [MUD-Dev] Mera '01 report
Cassandra
- [MUD-Dev] Mera '01 report
Cassandra
- [MUD-Dev] RG Interview
Cassandra
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #303 - 17 msgs
Dr. Cat
- [MUD-Dev] Re: TECH: Distributed Muds
Colin Coghill
- [MUD-Dev] Distributed Muds
Jim Craig
- [MUD-Dev] Re: TECH: Distributed Muds
Jim Craig
- [MUD-Dev] Re: TECH: Distributed Muds
Frank Crowell
- [MUD-Dev] [BIZ] Advertising sprawl (yahoo)
Frank Crowell
- [MUD-Dev] EQ: what makes a zone interesting?
Frank Crowell
- [MUD-Dev] [BIZ][TECH] worlds.com gets patent
Frank Crowell
- [MUD-Dev] [BIZ][TECH] worlds.com gets patent
Frank Crowell
- [MUD-Dev] Broken Economies (was RE: Learning about MUDs)
Timothy Dang
- [Mud-Dev] Broken currencies
Timothy Dang
- [MUD-Dev] Broken Economies (was RE: Learning about MUDs)
Timothy Dang
- Learning about MUDs (was: Re: [MUD-Dev] Re: MUD-Dev digest, V ol 1 #301 - 15 msgs)
Timothy Dang
- [Mud-Dev] Broken currencies
Timothy Dang
- [Mud-Dev] Broken currencies
Timothy Dang
- [Mud-Dev] Money supply in game economies (formerly Broken economies)
Timothy Dang
- Economic & Currency Solutions (was RE: [Mud-Dev] Broken currencies)
Timothy Dang
- [Mud-Dev] Money supply in game economies (formerly Brokeneconomies)
Timothy Dang
- [MUD-Dev] Re: [DESIGN] Re: Economic & Currency Solutions
Timothy Dang
- [MUD-Dev] [BIZ] Advertising sprawl (yahoo)
Caliban Tiresias Darklock
- [MUD-Dev] MUD for sale
Caliban Tiresias Darklock
- [MUD-Dev] Re: TECH: Distributed Muds
Caliban Tiresias Darklock
- [MUD-Dev] Re: TECH: Distributed Muds
Caliban Tiresias Darklock
- [MUD-Dev] Re: TECH: Distributed Muds
Caliban Tiresias Darklock
- [MUD-Dev] Re: TECH: Distributed Muds
Caliban Tiresias Darklock
- [MUD-Dev] Re: TECH: Distributed Muds
Caliban Tiresias Darklock
- [MUD-Dev] Re: [DGN] Balancing Melee vs Ranged Combat in Games Which Model Space
Ananda Dawnsinger
- [MUD-Dev] Re: [DESIGN] Re: Economic & Currency Solutions
Taylor Daynes
- [Mud-Dev] Broken currencies
Michael Dekker
- StarPeace (was RE: [Mud-Dev] Money supply in game economies)
Michael Dekker
- [MUD-Dev] Room Searching - how about doors?
Gavin Doughtie
- [MUD-Dev] TECH: Flash Crowds and overflow control
Gavin Doughtie
- [Mud-Dev] Broken currencies
Lars Duening
- [Mud-Dev] Broken currencies
Lars Duening
- [MUD-Dev] [BIZ] Advertising sprawl (yahoo)
Lars Duening
- [MUD-Dev] Re: TECH: Distributed Muds
Dominic J. Eidson
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
Kwon Ekstrom
- Sv: [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
Kwon Ekstrom
- [MUD-Dev] [DGN] Balancing Melee/Ranged Combat
Kwon Ekstrom
- [MUD-Dev] [TECH] Distributed MUD
Kwon Ekstrom
- [MUD-Dev] [TECH] Distributed MUD
Kwon Ekstrom
- [MUD-Dev] [BIZ][TECH] worlds.com gets patent
Kwon Ekstrom
- [MUD-Dev] Re: TECH: Distributed Muds
Kwon Ekstrom
- [MUD-Dev] called shots
Kwon Ekstrom
- [MUD-Dev] Re: TECH: Distributed Muds
Kwon Ekstrom
- [MUD-Dev] Where are we now?
Kwon Ekstrom
- [MUD-Dev] Re: TECH: reliablity (was: Distributed Muds)
Kwon Ekstrom
- TECH DGN: (was [Mud-Dev] Broken currencies)
Nathan F.Yospe
- The Sims Online (was Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #301 - 15 msgs)
F. Randall Farmer
- [MUD-Dev] BUSINESS: I need Online Gaming Revenue Projections.
F. Randall Farmer
- [MUD-Dev] Where are we now?
Ronan Farrell
- [MUD-Dev] Re: TECH: Distributed Muds
Steven Fleischaker
- [MUD-Dev] fault tolerance and character files
Steven Fleischaker
- Learning about MUDs (was: Re: [MUD-Dev] Re: MUD-Dev digest, V ol 1 #301 - 15 msgs)
Freeman
- [Mud-Dev] Money supply in game economies (formerly Broken eco nomies)
Freeman
- [MUD-Dev] [DESIGN] Economy goals (was: Broken currencies)
Freeman
- [MUD-Dev] [DESIGN] Economy goals (was: Broken currencies)
Freeman
- [MUD-Dev] Re: TECH: prefetching/madvise (was: Distributed Muds)
Matthew D. Fuller
- [MUD-Dev] Re: TECH: Distributed Muds
Matthew D. Fuller
- [MUD-Dev] MUD for sale
Chris Gray
- [MUD-Dev] MUD for sale
Chris Gray
- [MUD-Dev] TECH: AmigaMud DB questions
Chris Gray
- [MUD-Dev] Re: TECH: Distributed Muds
Chris Gray
- [MUD-Dev] TECH: AmigaMud DB questions
Chris Gray
- [MUD-Dev] Re: TECH: Distributed Muds
Chris Gray
- [MUD-Dev] Re: TECH: Distributed Muds
Chris Gray
- [MUD-Dev] Re: TECH: Distributed Muds
Chris Gray
- [MUD-Dev] Re: TECH: Distributed Muds
Chris Gray
- [MUD-Dev] Re: TECH: Distributed Muds
Chris Gray
- [MUD-Dev] Re: TECH: Distributed Muds
Chris Gray
- Learning about MUDs (was: Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #301 - 15 msgs)
Brian 'Psychochild' Green
- Learning about MUDs (was: Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #301 - 15 msgs)
Brian 'Psychochild' Green
- [Mud-Dev] Broken currencies
Brian 'Psychochild' Green
- [MUD-Dev] Movie grosses
Brian 'Psychochild' Green
- [DESIGN] Re: Economic & Currency Solutions (was RE: [Mud-Dev] Broken currencies)
Marian Griffith
- [DESIGN] Re: Economic & Currency Solutions (was RE: [Mud-Dev] Broken currencies)
Marian Griffith
- [MUD-Dev] [BIZ][TECH] worlds.com gets patent
Marian Griffith
- Sv: [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
Nicolai Hansen
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
Brian Hook
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
Brian Hook
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
Brian Hook
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
Brian Hook
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
Brian Hook
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
Brian Hook
- [MUD-Dev] Re: TECH: Distributed Muds
Brian Hook
- [MUD-Dev] Re: TECH: Distributed Muds
Brian Hook
- [MUD-Dev] Re: TECH: Distributed Muds
Brian Hook
- [MUD-Dev] Re: TECH: Distributed Muds
Brian Hook
- [MUD-Dev] Re: TECH: Distributed Muds
Brian Hook
- [MUD-Dev] Tracking
Hulbert
- [MUD-Dev] Camelot Beta 3
Darrin Hyrup
- [MUD-Dev] Camelot Beta 3
Darrin Hyrup
- [MUD-Dev] Room Searching
Jared
- [MUD-Dev] Shattered World's economy
Erik Jarvi
- [MUD-Dev] Sims Online -- WAS: Re: MUD-Dev digest, Vol 1 #301 - 15 msgs
Zak Jarvis
- [MUD-Dev] MERA '01 followup: Success critera
Zak Jarvis
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
Zak Jarvis
- [MUD-Dev] NEWS DGN Wired News article about EQ
Zak Jarvis
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
Jerrith
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
Jerrith
- [MUD-Dev] Tracking
Shawn L Johnston
- [MUD-Dev] RE: www.innbetweenworlds.com
Klimon
- [MUD-Dev] Re: TECH: Distributed Muds
Christopher Kohnert
- [MUD-Dev] Re: TECH: Distributed Muds
Christopher Kohnert
- Learning about MUDs (was: Re: [MUD-Dev] Re: MUD-Dev digest, V ol 1 #301 - 15 msgs)
Koster
- [MUD-Dev] Broken Economies (was RE: Learning about MUDs)
Koster
- [Mud-Dev] Broken currencies
Koster
- [MUD-Dev] Online Games get an overview
Koster
- [Mud-Dev] Money supply in game economies (formerly Broken eco nomies)
Koster
- [MUD-Dev] Broken Economies (was RE: Learning about MUDs)
Koster
- [MUD-Dev] Movie grosses
Koster
- [MUD-Dev] A Brief History of Commercial MUDs
Koster
- [MUD-Dev] UO and eBay figures
Koster
- [MUD-Dev] TECH: Flash Crowds and overflow control
Koster
- [MUD-Dev] Re: TECH: Distributed Muds
Jon Lambert
- [MUD-Dev] TECH: AmigaMud DB questions
Jon Lambert
- [MUD-Dev] Re: TECH: Distributed Muds
Jon Lambert
- [MUD-Dev] [BIZ][TECH] worlds.com gets patent
Jon Lambert
- [MUD-Dev] TECH: DBM vs BDB speeds (was: AmigaMud DB questions)
Jon Lambert
- [MUD-Dev] called shots
Eric Lamy
- [MUD-Dev] Mera '01 report
J C Lawrence
- [MUD-Dev] ADMIN: HTML email, the reasons against
J C Lawrence
- [MUD-Dev] Mera '01 report
J C Lawrence
- [MUD-Dev] MERA Pix
J C Lawrence
- ADMIN: Subject header maintenance (was: Re: [Mud-Dev] Broken currencies)
J C Lawrence
- [MUD-Dev] A User's Guide to TCP Windows
J C Lawrence
- [MUD-Dev] Balance
J C Lawrence
- [Mud-Dev] Money supply in game economies (formerly Broken eco nomies)
J C Lawrence
- [MUD-Dev] [BIZ] Advertising sprawl (yahoo)
J C Lawrence
- [MUD-Dev] ADMIN: Moving...
J C Lawrence
- [MUD-Dev] ADMIN: The move and current status
J C Lawrence
- [MUD-Dev] TECH: Flash Crowds and overflow control
J C Lawrence
- [MUD-Dev] [BIZ] Advertising sprawl (yahoo)
J C Lawrence
- [MUD-Dev] Re: TECH: Distributed Muds
J C Lawrence
- [MUD-Dev] Re: TECH: Distributed Muds
J C Lawrence
- [MUD-Dev] Re: TECH: Distributed Muds
J C Lawrence
- [MUD-Dev] Re: TECH: Distributed Muds
J C Lawrence
- [MUD-Dev] Kuro5hin: What can games teach us about human-computer interaction?
J C Lawrence
- [MUD-Dev] Twisted Python
J C Lawrence
- [MUD-Dev] Review of Galactic Emperor: Succession in LumTheMad's Forums
J C Lawrence
- [MUD-Dev] Re: TECH: Distributed Muds
J C Lawrence
- [MUD-Dev] Re: TECH: Distributed Muds
J C Lawrence
- [MUD-Dev] [TECH] Distributed MUD
J C Lawrence
- [MUD-Dev] EQ: what makes a zone interesting?
J C Lawrence
- [MUD-Dev] EQ: what makes a zone interesting?
J C Lawrence
- [MUD-Dev] Re: TECH: Distributed Muds
J C Lawrence
- [MUD-Dev] Re: TECH: Distributed Muds
J C Lawrence
- [MUD-Dev] Re: TECH: Distributed Muds
J C Lawrence
- [MUD-Dev] Re: TECH: Distributed Muds
J C Lawrence
- [MUD-Dev] Re: TECH: Distributed Muds
J C Lawrence
- [MUD-Dev] Re: TECH: Distributed Muds
J C Lawrence
- [MUD-Dev] Re: TECH: Distributed Muds
J C Lawrence
- [MUD-Dev] Re: TECH: Distributed Muds
J C Lawrence
- [MUD-Dev] Re: TECH: Distributed Muds
J C Lawrence
- [MUD-Dev] Re: TECH: Distributed Muds
J C Lawrence
- [MUD-Dev] Re: TECH: Distributed Muds
J C Lawrence
- [MUD-Dev] Re: TECH: Distributed Muds
J C Lawrence
- [MUD-Dev] Re: TECH: Distributed Muds
J C Lawrence
- [MUD-Dev] Re: TECH: Distributed Muds
J C Lawrence
- [MUD-Dev] Re: TECH: Distributed Muds
J C Lawrence
- [MUD-Dev] Re: TECH: Distributed Muds
J C Lawrence
- [MUD-Dev] Re: TECH: Distributed Muds
J C Lawrence
- [Mud-Dev] Broken currencies
Phillip Lenhardt
- [Mud-Dev] Broken currencies
Phillip Lenhardt
- [MUD-Dev] Re: [DESIGN] Re: Economic & Currency Solutions
Phillip Lenhardt
- [MUD-Dev] re: Curtailing the 'Super-Rich Effect'
Phillip Lenhardt
- [MUD-Dev] Room Searching
Derek Licciardi
- Learning about MUDs (was: Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #301 - 15 msgs)
Derek Licciardi
- [MUD-Dev] Broken Economies (was RE: Learning about MUDs)
Derek Licciardi
- Economic & Currency Solutions (was RE: [Mud-Dev] Broken currencies)
Derek Licciardi
- [MUD-Dev] Camelot Beta 3
Derek Licciardi
- [Mud-Dev] Broken currencies
Derek Licciardi
- [DESIGN] Re: Economic & Currency Solutions (was RE: [Mud-Dev] Broken currencies)
Derek Licciardi
- [MUD-Dev] [DESIGN] Economy goals (was: Broken currencies)
Derek Licciardi
- [MUD-Dev] MUD for sale
Kevin Littlejohn
- [MUD-Dev] TECH: Distributed Muds
Kevin Littlejohn
- StarPeace (was RE: [Mud-Dev] Money supply in game economies)
Ling Lo
- [MUD-Dev] Review of Galactic Emperor: Succession in LumTheMad's Forums
Ling Lo
- [MUD-Dev] called shots
Ling Lo
- [MUD-Dev] Curtailing the 'Super-Rich Effect'
Lynx
- [MUD-Dev] [BIZ] Advertising sprawl (yahoo)
Ian Macintosh
- [MUD-Dev] Room Searching
Adam Martin
- [Mud-Dev] Money supply in game economies (formerly Broken economies)
Adam Martin
- [Mud-Dev] Broken currencies
Adam Martin
- [MUD-Dev] Re: TECH: Distributed Muds
Adam Martin
- [MUD-Dev] [DESIGN] Economy goals (was: Broken currencies)
Adam Martin
- [MUD-Dev] Re: TECH: Distributed Muds
Adam Martin
- [MUD-Dev] Re: TECH: Distributed Muds
Bobby Martin
- [MUD-Dev] Re: TECH: Java ARMI
Bobby Martin
- [MUD-Dev] Curtailing the 'Super-Rich Effect'
Bob McFakename
- [MUD-Dev] re: Curtailing the 'Super-Rich' Effect
Bob McFakename
- [MUD-Dev] re: Curtailing the 'Super-Rich Effect'
Bob McFakename
- Learning about MUDs (was: Re: [MUD-Dev] Re: MUD-Dev digest, V ol 1 #301 - 15 msgs)
McQuaid
- [MUD-Dev] Movies bigger than games? (was Re: Digital Property Law)
Matt Mihaly
- FW: [MUD-Dev] Interesting EQ rant (very long quote)
Matt Mihaly
- [MUD-Dev] Movies bigger than games?
Matt Mihaly
- FW: [MUD-Dev] Interesting EQ rant (very long quote)
Matt Mihaly
- FW: [MUD-Dev] Interesting EQ rant (very long quote)
Matt Mihaly
- [MUD-Dev] Business models for commercial text games
Matt Mihaly
- [MUD-Dev] Need for a departure from reality?
Matt Mihaly
- [Mud-Dev] Broken currencies
Matt Mihaly
- [Mud-Dev] Broken currencies
Matt Mihaly
- [Mud-Dev] Broken currencies
Matt Mihaly
- [Mud-Dev] Money supply in game economies (formerly Broken economies)
Matt Mihaly
- [Mud-Dev] Broken currencies
Matt Mihaly
- [MUD-Dev] The Monad (was: Broken Economies)
Matt Mihaly
- Economic & Currency Solutions (was RE: [Mud-Dev] Broken currencies)
Matt Mihaly
- [Mud-Dev] Money supply in game economies (formerly Brokeneconomies)
Matt Mihaly
- [Mud-Dev] Broken currencies
Matt Mihaly
- [Mud-Dev] Broken currencies
Matt Mihaly
- [Mud-Dev] Broken currencies
Matt Mihaly
- [MUD-Dev] Re: Majestic (was The Sims Online)
Matt Mihaly
- [MUD-Dev] Re: Majestic (was The Sims Online)
Matt Mihaly
- [MUD-Dev] The Monad (was: Broken Economies)
Matt Mihaly
- [Mud-Dev] Money supply in game economies (formerly Broken eco nomies)
Matt Mihaly
- [MUD-Dev] Re: Majestic (was The Sims Online)
Matt Mihaly
- [MUD-Dev] Movie grosses
Matt Mihaly
- [MUD-Dev] Re: Majestic (was The Sims Online)
Matt Mihaly
- [MUD-Dev] Movie grosses
Matt Mihaly
- [MUD-Dev] Movie grosses
Matt Mihaly
- [MUD-Dev] Curtailing the 'Super-Rich Effect'
Matt Mihaly
- [MUD-Dev] [BIZ] Advertising sprawl (yahoo)
Matt Mihaly
- [MUD-Dev] Re: [DESIGN] Re: Economic & Currency Solutions (was RE: [Mud-Dev] Broken currencies)
Matt Mihaly
- [MUD-Dev] re: Curtailing the 'Super-Rich Effect'
Matt Mihaly
- [MUD-Dev] [BIZ] Advertising sprawl (yahoo)
Matt Mihaly
- [MUD-Dev] [BIZ] Advertising sprawl (yahoo)
Matt Mihaly
- [MUD-Dev] re: Curtailing the 'Super-Rich Effect'
Matt Mihaly
- [MUD-Dev] [BIZ] Advertising sprawl (yahoo)
Matt Mihaly
- [MUD-Dev] Re: [DESIGN] Re: Economic & Currency Solutions (was RE: [Mud-Dev]Broken currencies)
Matt Mihaly
- [MUD-Dev] [BIZ] Advertising sprawl (yahoo)
Matt Mihaly
- [MUD-Dev] called shots
Matt Mihaly
- [MUD-Dev] Where are we now?
Matt Mihaly
- [MUD-Dev] Where are we now?
Matt Mihaly
- [MUD-Dev] Tracking
Mordengaard
- [MUD-Dev] Curtailing the 'Super-Rich Effect'
Mordengaard
- [MUD-Dev] called shots
Mordengaard
- [MUD-Dev] EQ: what makes a zone interesting?
Elia Morling
- [MUD-Dev] [BIZ][TECH] worlds.com gets patent
Jessica Mulligan
- [MUD-Dev] Where are we now?
Greg Munt
- [MUD-Dev] Where are we now?
Greg Munt
- [MUD-Dev] news sites?
Myschyf
- [MUD-Dev] Movie grosses
Myschyf
- Learning about MUDs (was: Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #301 - 15 msgs)
Travis Nixon
- [DESIGN] Re: Economic & Currency Solutions (was RE: [Mud-Dev] Broken currencies)
Travis Nixon
- [MUD-Dev] Re: [DESIGN] Re: Economic & Currency Solutions (was RE: [Mud-Dev]Broken currencies)
Travis Nixon
- [MUD-Dev] [BIZ][TECH] worlds.com gets patent
Travis Nixon
- [MUD-Dev] [TECH] Distributed MUD
Jeremy Noetzelman
- [MUD-Dev] Tracking
Ryan P.
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
Philip
- [MUD-Dev] Shattered World's economy
John W Pierce
- [MUD-Dev] Camelot Beta 3
Dave Rickey
- The Sims Online (was Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #301 - 15 msgs)
Dave Rickey
- [Mud-Dev] Virtual Suicide (Was: Money supply in game economies)
Dave Rickey
- [Mud-Dev] Virtual Suicide (Was: Money supply in game economies)
Dave Rickey
- [MUD-Dev] Camelot Beta 3
Dave Rickey
- [Mud-Dev] Virtual Suicide (Was: Money supply in game economies)
Dave Rickey
- [MUD-Dev] MUD for sale
Dave Rickey
- [MUD-Dev] [BIZ] Advertising sprawl (yahoo)
Dave Rickey
- [MUD-Dev] Curtailing the 'Super-Rich Effect'
Dave Rickey
- [MUD-Dev] [BIZ][TECH] worlds.com gets patent
Dave Rickey
- [MUD-Dev] Re: TECH: Distributed Muds
Brad Roberts
- [MUD-Dev] Re: TECH: Distributed Muds
Brad Roberts
- [MUD-Dev] TECH: Flash Crowds and overflow control
Justin Rogers
- [MUD-Dev] called shots
Josh Rollyson
- Learning about MUDs (was: Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #301 - 15 msgs)
Jim S
- [Mud-Dev] Broken currencies
Jim S
- [MUD-Dev] re: Curtailing the 'Super-Rich' Effect
Jim S
- [MUD-Dev] Tracking
Sanvean
- [MUD-Dev] Re: [DSG] Concrete idea behind currency (was: The Monad and Broken Economies)
Paul Schwanz
- [MUD-Dev] Re: [DSG] Money supply in game economies (was: Broken Economies)
Paul Schwanz
- [MUD-Dev] Broken Economies (was RE: Learning about MUDs)
Sellers
- The Sims Online (was Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #301 - 15 msgs)
Sellers
- The Sims Online (was Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #301 - 15 msgs)
Sellers
- [MUD-Dev] Re: Majestic (was The Sims Online)
Sellers
- The Sims Online (was Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #301 - 15 msgs)
Lee Sheldon
- [Mud-Dev] Broken currencies
Miroslav Silovic
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
Ben Sizer
- [Mud-Dev] Broken currencies
Ben Sizer
- [Mud-Dev] Broken currencies
Ben Sizer
- [MUD-Dev] Re: TECH: Distributed Muds
Derek Snider
- [MUD-Dev] Re: TECH: Distributed Muds
Derek Snider
- [MUD-Dev] Re: TECH: Distributed Muds
Derek Snider
- [MUD-Dev] Re: TECH: Distributed Muds
Derek Snider
- [MUD-Dev] Re: TECH: Distributed Muds
Derek Snider
- [MUD-Dev] Re: TECH: Distributed Muds
Derek Snider
- [MUD-Dev] Re: TECH: Distributed Muds
Derek Snider
- [MUD-Dev] Re: TECH: Distributed Muds
Derek Snider
- [MUD-Dev] Re: TECH: Distributed Muds
Derek Snider
- [MUD-Dev] Re: TECH: Distributed Muds
Derek Snider
- [MUD-Dev] Re: TECH: Distributed Muds
Derek Snider
- [MUD-Dev] Re: TECH: Distributed Muds
Derek Snider
- [MUD-Dev] Re: TECH: Distributed Muds
Derek Snider
- [MUD-Dev] Re: TECH: Distributed Muds
Derek Snider
- [MUD-Dev] Re: TECH: reliablity (was: Distributed Muds)
Derek Snider
- [MUD-Dev] Re: TECH: Distributed Muds
Derek Snider
- [MUD-Dev] Re: TECH: reliablity (was: Distributed Muds)
Derek Snider
- [MUD-Dev] Mera '01 report
Jake Song
- [MUD-Dev] Mera '01 report
Jake Song
- [MUD-Dev] Room Searching
Hans-Henrik Staerfeldt
- [MUD-Dev] Room Searching
Eli Stevens
- [MUD-Dev] TECH: Distributed Muds
Eli Stevens
- [MUD-Dev] SOAP (was: A new MUD-standard)
Taylor
- [MUD-Dev] Curtailing the 'Super-Rich Effect'
Michael Tresca
- [MUD-Dev] Curtailing the 'Super-Rich Effect'
Michael Tresca
- [MUD-Dev] Curtailing the 'Super-Rich Effect'
Trump
- [MUD-Dev] Re: TECH: Distributed Muds
Nick Walker
- [MUD-Dev] Broken Economies (was RE: Learning about MUDs)
Madman Across the Water
- [MUD-Dev] Room Searching
Daniel.Harman at barclayscapital.com
- Learning about MUDs (was: Re: [MUD-Dev] Re: MUD-Dev digest, V ol 1 #301 - 15 msgs)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
Daniel.Harman at barclayscapital.com
- Learning about MUDs (was: Re: [MUD-Dev] Re: MUD-Dev digest, V ol 1 #301 - 15 msgs)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Mod el Space
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Camelot Beta 3
Daniel.Harman at barclayscapital.com
- [Mud-Dev] [DGN] Money supply in game economies (formerly Brok en economies)
Daniel.Harman at barclayscapital.com
- [Mud-Dev] Virtual Suicide (Was: Money supply in game economie s)
Daniel.Harman at barclayscapital.com
- [Mud-Dev] Virtual Suicide (Was: Money supply in game economie s)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] re: Curtailing the 'Super-Rich' Effect
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [BIZ] Advertising sprawl (yahoo)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [BIZ] Advertising sprawl (yahoo)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Curtailing the 'Super-Rich Effect'
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [BIZ] New EQ Expansion
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Re: TECH: Distributed Muds
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Re: Resets and repops
lhulbert at czn.com
- [MUD-Dev] [BIZ][TECH] worlds.com gets patent
bruce at puremagic.com
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
rayzam
- FW: [MUD-Dev] Interesting EQ rant (very long quote)
shren
- [MUD-Dev] Room Searching
shren
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
shren
- [MUD-Dev] The Monad (was: Broken Economies)
shren
- [MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
shren
- [MUD-Dev] [DESIGN] Economy goals (was: Broken currencies)
shren
- [MUD-Dev] Curtailing the 'Super-Rich Effect'
shren
- StarPeace (was RE: [Mud-Dev] Money supply in game economies)
shren
- [MUD-Dev] [BIZ] Advertising sprawl (yahoo)
shren
- [MUD-Dev] Re: TECH: Distributed Muds
shren
- [MUD-Dev] EQ: what makes a zone interesting?
shren
- [MUD-Dev] Re: TECH: Distributed Muds
shren
- [MUD-Dev] called shots
shren
- [MUD-Dev] Re: TECH: Distributed Muds
shren
- [MUD-Dev] Broken Economies (was RE: Learning about MUDs)
geoffrey at yorku.ca
- [Mud-Dev] Money supply in game economies (formerly Brokeneconomies)
geoffrey at yorku.ca
Last message date:
Mon Apr 30 18:34:49 CEST 2001
Archived on: Fri Dec 28 23:25:12 CET 2012
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