[MUD-Dev] Balancing Melee vs Ranged Combat in Games Which Model Space
Travis Casey
efindel at earthlink.net
Thu Apr 5 13:38:15 CEST 2001
Wednesday, April 04, 2001, 2:06:04 PM, shren <shren at io.com> wrote:
> Wait a second. Any redesign in player missle attacks is going to
> have to also cause a monster system redesign, and vice versa. The
> fact that there are monsters and players both without missle attacks
> can be fixed. As for the deer, well, should a deer be a challenging
> encounter for any level of PC?
I'd say it depends on how you mean "challenging". If you mean "likely
to cause the player damage", then probably not. However, hunting down
a deer could still be a difficult task for a low-power character --
especially if, for some reason, a *particular* deer is needed instead
of just any deer. For example, imagine a wizard who needs the antlers
from a black buck for a spell, and who hires a PC (or PCs) to find
such a deer and bring back the antlers.
And, for that matter, don't forget Celtic myth -- venomous deer are a
*nasty* idea.
--
|\ _,,,---,,_ Travis S. Casey <efindel at earthlink.net>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'\_)
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