The Sims Online (was Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #301 - 15 msgs)
F. Randall Farmer
randy.farmer at pobox.com
Thu Apr 5 22:14:06 CEST 2001
> -----Original Message-----
> From: Dave Rickey
> If Majestic fails, it will be as a combination of two factors:
> 1) Too many people comparing notes. Majestic is built on the
> premise of finding secrets, and if NNOG's to date have shown
> anything, it's that keeping secrets is nearly impossible. The
> players may blow through portions of the game it took months to
> create in mere hours.
Here, here, Mr. Rickey. :-)
Can anyone say "The Adventure of Dnalsi Island" from The Lessons of
Habitat?
It never ceases to amaze me how people can keep making this mistake,
despite a decade of literature and all the bad examples currently in
the market. :-P
I shouldn't be surprised, as this (Majestic) is from the same guy who
implied that multiplaying was an evil thing that users do, and said
that he was going to enforce One Person = One Character with his new
system.
Yeah, right. And Snerts just need the right game to put them in
line. :-)
---
It never turns out as great as you think it will. If you're very
lucky, it'll be great in *spite* of your clever design.
Randy
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list