[MUD-Dev] [TECH] Distributed MUD
Kwon Ekstrom
justice at softhome.net
Wed Apr 25 20:55:25 CEST 2001
----- Original Message -----
From: "Jeremy Noetzelman" <jjn at kriln.com>
> For high load situations, you're going to be better off by havving
> that user handler mux connections into other connections to the
> backend processors, and let the backend guys do the parsing of what
> comes in and out. More compartmentalization, and you don't have to
> teach the user handlers how to deal with all the different things
> it'd need to know to properly parse client input into stuff that's
> usable by the MUD.
*nod* I had considered that as well, but it seemed to add an
unnecessary extra layer... down the line you need to handle those
connections, each connection using some of your resources.
I was thinking more along the lines of having a gateway server
redirect new connections to an approriate server for handling, which
would distribute the load from there. I guess that would be similar
to the "searching for fastest server" of Blizzard's battle.net
-- Kwon Ekstrom
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list