[MUD-Dev] EQ: what makes a zone interesting?
shren
shren at io.com
Wed Apr 25 22:13:54 CEST 2001
I'm glad that I'm on a fast connection - that was a heck of a post.
Couldn't everyone who wanted the whole body of "what makes a zone
interesting" gone and gotten it themselves?
--
Give a man a fish, and you feed him for a day.
Teach a man to fish, and you've created competition.
Competition keeps you on your toes.
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