[MUD-Dev] EQ: what makes a zone interesting?
J C Lawrence
claw at 2wire.com
Thu Apr 26 14:38:26 CEST 2001
On Wed, 25 Apr 2001 22:13:54 -0500 (CDT)
shren <shren at io.com> wrote:
> I'm glad that I'm on a fast connection - that was a heck of a post.
> Couldn't everyone who wanted the whole body of "what makes a zone
> interesting" gone and gotten it themselves?
Writing as list owner:
One of the major values of MUD-Dev is the archives, and in
particular, their compleatness (there is of course no second order
problem concerning their size). Such web references in the archives
to material which is likely to not be present at an abitrary future
date devalue the archives. Further, a significant problem with the
field historically has been the loss of records and other
significant data due to web rot and accidents of history --
something the list, if poorly, can help with.
--
J C Lawrence claw at kanga.nu
---------(*) http://www.kanga.nu/~claw/
--=| A man is as sane as he is dangerous to his environment |=--
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list