[MUD-Dev] Re: TECH: Distributed Muds

Caliban Tiresias Darklock caliban at darklock.com
Thu Apr 26 21:22:26 CEST 2001


On Thu, 26 Apr 2001 22:52:03 -0400, "Derek Snider" <derek at idirect.com>
wrote:

> Why not use select() to delay?  

Because select() is not a delay function. It's a network I/O function.
If you are not doing network I/O, use a different function -- sleep()
comes to mind.

It's a religious issue, though.

> Realms of Despair has handled well over 700 players without any load
> on the machine.

I sort of miss Realms. It was a cool place... just got tired of it for
a while, accidentally let my character get purged, then didn't want to
start over. Fond memories. :)

_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list