[MUD-Dev] Wilderness
Koster
Koster
Wed Aug 1 16:26:24 CEST 2001
> -----Original Message-----
> From: Brian Hook
> When I have the time I want to get around to writing a massive
> space exploration game.
> The ultimate goal, at least for planetary content creation, is
> that there are worlds based off a set of random number seeds which
> determine the details of that world (at least in terms of
> topography, climate, etc.). These worlds will have never existed
> completely on anyone's systems -- they're just random number seeds
> -- and the first explorers will be, literally, the first people to
> ever see them. Even the game developers have never seen them.
> Those first few player maps will be the real maps.
That was Privateer Online.
-Raph
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