August 2001 Archives by author
Starting: Wed Aug 1 00:13:14 CEST 2001
Ending: Fri Aug 31 19:45:10 CEST 2001
Messages: 315
- [MUD-Dev] Wilderness
Ola Fosheim Grøstad <olag at ifi.uio.no>
- TECH: STL / Heaps, etc. (was: [MUD-Dev] TECH DGN: a few mud server design questions (long))
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] "The gaming situation" by Markku Eskelinen
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Wilderness
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Wilderness
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Something in the water
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Player Types (Was Re: Anarchy Online)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Korean marketing effort...
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Wilderness
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Wilderness
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Personality Types (was Anarchy Online (was Community Feeling))
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Personality Types (was Anarchy Online (wasCommunity Feeling))
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Personality Types (was Anarchy Online (was Community Feeling))
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Release and social aspect
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Skotos Articles: Why Marrach Isn't the Movies #1, #2, #3, and a Coda [LONG]
Christopher Allen
- [MUD-Dev] Personality Types (was Anarchy Online (was Community Feeling))
Erwin S. Andreasen
- [MUD-Dev] Personality Types (was Anarchy Online (was CommunityFeeling))
Erwin S. Andreasen
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Joe Andrieu
- TECH: STL / Heaps, etc. (was: [MUD-Dev] TECH DGN: a few mudserver design questions (long))
Vincent Archer
- [MUD-Dev] Anarchy Online (was Community Feeling)
Richard A. Bartle
- [MUD-Dev] Personality Types (was Anarchy Online (was Community Feeling))
Richard A. Bartle
- [MUD-Dev] Personality Types (was Anarchy Online (was Community Feeling))
Richard A. Bartle
- [MUD-Dev] MUD to include space and more
Daniel Bendiksen
- TECH: STL / Heaps, etc. (was: [MUD-Dev] TECH DGN: a few mud server design questions (long))
David Bennett
- [MUD-Dev] Something in the water
Marc Bowden
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Marc Bowden
- [MUD-Dev] Death among Friends
John Buehler
- [MUD-Dev] Wilderness
John Buehler
- [MUD-Dev] Wilderness
John Buehler
- [MUD-Dev] Wilderness
John Buehler
- [MUD-Dev] Wilderness
John Buehler
- [MUD-Dev] Wilderness
John Buehler
- [MUD-Dev] Wilderness
John Buehler
- [MUD-Dev] Wilderness
John Buehler
- [MUD-Dev] Wilderness
John Buehler
- [MUD-Dev] Wilderness
John Buehler
- [MUD-Dev] Something in the water
Tamzen Cannoy
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Luke Carruthers
- [MUD-Dev] d20
Travis Casey
- [MUD-Dev] Wilderness
Travis Casey
- [MUD-Dev] Something in the water
Travis Casey
- [MUD-Dev] d20
Travis Casey
- [MUD-Dev] d20
Travis Casey
- [MUD-Dev] d20
Travis Casey
- [MUD-Dev] Anarchy Online (was Community Feeling)
Travis Casey
- [MUD-Dev] "The gaming situation" by Markku Eskelinen
Travis Casey
- [MUD-Dev] d20
Travis Casey
- [MUD-Dev] d20
Travis Casey
- [MUD-Dev] d20
Travis Casey
- [MUD-Dev] d20
Travis Casey
- [MUD-Dev] Chances of success (was d20 system)
Travis Casey
- [MUD-Dev] Chances of success (was d20 system)
Travis Casey
- [MUD-Dev] Chances of success (was d20 system)
Travis Casey
- [MUD-Dev] d20
Travis Casey
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #404 - 16 msgs
Dr. Cat
- [MUD-Dev] Something in the water
Matt Chatterley
- [MUD-Dev] Something in the water
Tomas Clark
- [MUD-Dev] Personality Types (was Anarchy Online (was Community Feeling))
Ian Collyer
- [MUD-Dev] MBTI vs Bartle Type (was: Personality Types)
Ian Collyer
- [MUD-Dev] Mental Nudges (was Pocket PC development)
Ian Collyer
- [MUD-Dev] Pocket PC Development
Coyote
- [MUD-Dev] Personality Types
Corey Crawford
- [MUD-Dev] SMAUG Code (was Personality Types)
Corey Crawford
- [MUD-Dev] DNA Game Patent [was Randy's Resume]
Frank Crowell
- [MUD-Dev] Where to go with the maddog page
Frank Crowell
- [MUD-Dev] small outfit is looking for computer game designers/programmers
Frank Crowell
- [MUD-Dev] Pocket PC Development
Frank Crowell
- [MUD-Dev] Pocket PC Development
Frank Crowell
- [MUD-Dev] Pocket PC Development
Frank Crowell
- [MUD-Dev] Mental Nudges (was Pocket PC development)
Frank Crowell
- [MUD-Dev] d20
Timothy O'Neill Dang
- [MUD-Dev] Anarchy Online (was Community Feeling)
Steve {Bloo} Daniels
- [MUD-Dev] TECH DGN: Re: a few mud server design questions (long)
Caliban Tiresias Darklock
- [MUD-Dev] DNA Game Patent [was Randy's Resume]
Caliban Tiresias Darklock
- TECH: STL / Heaps, etc. (was: [MUD-Dev] TECH DGN: a few mud server design questions (long))
Caliban Tiresias Darklock
- TECH: STL / Heaps, etc. (was: [MUD-Dev] TECH DGN: a few mud server design questions (long))
Caliban Tiresias Darklock
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Caliban Tiresias Darklock
- [MUD-Dev] d20
Caliban Tiresias Darklock
- [MUD-Dev] Writing a MUD Server in Visual Basic?
Caliban Tiresias Darklock
- [MUD-Dev] [DGN] RP awards (was: Something in the water)
Ananda Dawnsinger
- [MUD-Dev] TECH: .Net (was: programming languages (was: Re: TE CH: STL / Heaps, etc.))
Jo Dillon
- [MUD-Dev] Hoping for more... (interfaces)
Kwon Ekstrom
- [MUD-Dev] Wilderness
Kwon Ekstrom
- TECH: STL / Heaps, etc. (was: [MUD-Dev] TECH DGN: a few mud server design questions (long))
Kwon Ekstrom
- [MUD-Dev] Personality Types (was Anarchy Online (was Community Feeling))
Kwon Ekstrom
- [MUD-Dev] [TECH] [ObjC] : programming languages - Obj-C as opposed to Java
Kwon Ekstrom
- [MUD-Dev] Chances of success (was d20 system)
Kwon Ekstrom
- [MUD-Dev] Personality Types (was Anarchy Online (was Community Feeling))
Kwon Ekstrom
- [MUD-Dev] [TECH] [ObjC] : programming languages - Obj-C as opposed to Java
Kwon Ekstrom
- [MUD-Dev] SMAUG Code (was Personality Types)
Kwon Ekstrom
- [MUD-Dev] SMAUG Code (was Personality Types)
Kwon Ekstrom
- [MUD-Dev] SMAUG Code (was Personality Types)
Kwon Ekstrom
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Kwon Ekstrom
- [MUD-Dev] DNA Game Patent [was Randy's Resume]
F Farmer
- [MUD-Dev] DNA Game Patent [was Randy's Resume]
F. Randall Farmer
- [MUD-Dev] DNA Game Patent [was Randy's Resume]
F. Randall Farmer
- [MUD-Dev] DNA Game Patent [was Randy's Resume]
F. Randall Farmer
- [MUD-Dev] Personality Types (was Anarchy Online (was Community Feeling))
Marc Fielding
- [MUD-Dev] Personality Types (was Anarchy Online (wasCommunity Feeling))
Marc Fielding
- [MUD-Dev] Personality Types (was Anarchy Online (was Community Feeling))
Marc Fielding
- [MUD-Dev] Wilderness
Freeman
- [MUD-Dev] Wilderness
Freeman
- [MUD-Dev] d20
Freeman
- [MUD-Dev] Wilderness
Freeman
- [MUD-Dev] Wilderness
Freeman
- [MUD-Dev] CGMud testing
Chris Gray
- [MUD-Dev] d20
Brian 'Psychochild' Green
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Federico Di Gregorio
- [MUD-Dev] MudDev FAQ - part 1
Marian Griffith
- [MUD-Dev] Anarchy Online (was Community Feeling)
Hanz
- [MUD-Dev] Academic journal on computer games
Jussi 'Sulka' Haro
- [MUD-Dev] "The gaming situation" by Markku Eskelinen
Jussi 'Sulka' Haro
- [MUD-Dev] Something in the water
Ian Hess
- [MUD-Dev] Wilderness
Brian Hook
- [MUD-Dev] Wilderness
Brian Hook
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Brian Hook
- [MUD-Dev] Wilderness
Brian Hook
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Brian Hook
- [MUD-Dev] [TECH] [ObjC] : programming languages - Obj-C as opposed to Java
Brian Hook
- [MUD-Dev] [TECH] [ObjC] : programming languages - Obj-C as opposed to Java
Brian Hook
- [MUD-Dev] [TECH] MySQL for mud databases
Brian Hook
- [MUD-Dev] Personality Types (was Anarchy Online (was Community Feeling))
John Hopson
- [MUD-Dev] Wilderness
Hulbert
- TECH: STL / Heaps, etc. (was: [MUD-Dev] TECH DGN: a few mudserver design questions (long))
Chris Jones
- [MUD-Dev] Multi-threading ( was: TECH DGN: Re: a few mud server design questions (long))
Sean K
- TECH: STL / Heaps, etc. (was: [MUD-Dev] TECH DGN: a few mud server design questions (long))
Sean K
- TECH: STL / Heaps, etc. (was: [MUD-Dev] TECH DGN: a few mudserver design questions (long))
Sean K
- [MUD-Dev] Writing a MUD Server in Visual Basic?
Sean K
- [MUD-Dev] Libs for 3D Client/Servers
Sean Kelly
- [MUD-Dev] [BIZ] Job on a MMORPG
Dave Kennerly
- [MUD-Dev] Personality Types (was Anarchy Online (was Community Feeling))
Dave Kennerly
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Dave Kennerly
- [MUD-Dev] Personality Types (was Anarchy Online (was CommunityFeeling))
Dave Kennerly
- [MUD-Dev] Community feeling (was: To good to be TRUE, in an M MPORPG?)
Koster
- [MUD-Dev] Wilderness
Koster
- [MUD-Dev] Something in the water
Koster
- [MUD-Dev] Dictionary of Body Language
Koster
- [MUD-Dev] Wilderness
Koster
- [MUD-Dev] Wilderness
Koster
- [MUD-Dev] Anarchy Online (was Community Feeling)
Koster
- [MUD-Dev] Personality Types (was Anarchy Online (was Communit y Feeling))
Koster
- [MUD-Dev] Personality Types (was Anarchy Online (was Community Feeling))
Kristen L. Koster
- [MUD-Dev] Multi-threading ( was: TECH DGN: Re: a few mud server design questions (long))
Jon Lambert
- [MUD-Dev] Multi-threading ( was: TECH DGN: Re: a few mud server design questions (long))
Jon Lambert
- [MUD-Dev] Chances of success (was d20 system)
Jon Lambert
- [MUD-Dev] Rats in a cage?
J C Lawrence
- [MUD-Dev] ECTS 2001 & GDC Europe
J C Lawrence
- [MUD-Dev] [TECH] [ObjC] : programming languages - Obj-C as opposed to Java
J C Lawrence
- [MUD-Dev] Rats in a cage?
J C Lawrence
- [MUD-Dev] TECH DGN: Re: a few mud server design questions (long)
Kevin Littlejohn
- [MUD-Dev] DNA Game Patent [was Randy's Resume]
Kevin Littlejohn
- [MUD-Dev] Writing a MUD Server in Visual Basic?
Kevin Littlejohn
- [MUD-Dev] Wilderness
Ling Lo
- [MUD-Dev] Wilderness
Ling Lo
- [MUD-Dev] Hoping for more... (interfaces)
Ling Lo
- TECH: STL / Heaps, etc. (was: [MUD-Dev] TECH DGN: a few mud server design questions (long))
Ling Lo
- [MUD-Dev] Java tidbits (was: Re: TECH: STL / Heaps, etc.)
Ling Lo
- [MUD-Dev] Personality Types (was Anarchy Online (was Community Feeling))
Ling Lo
- [MUD-Dev] Pocket PC Development
Ling Lo
- [MUD-Dev] Wilderness
David Loeser
- [MUD-Dev] Writing a MUD Server in Visual Basic?
Dan MacDonald
- [MUD-Dev] TECH: .Net (was: programming languages (was: Re: TE CH: STL / Heaps, etc.))
Dan MacDonald
- [MUD-Dev] DNA Game Patent [was Randy's Resume]
Adam Martin
- TECH: STL / Heaps, etc. (was: [MUD-Dev] TECH DGN: a few mud server design questions (long))
Adam Martin
- [MUD-Dev] Wilderness
Adam Martin
- [MUD-Dev] ECTS 2001 & GDC Europe
Adam Martin
- [MUD-Dev] Wilderness
Adam Martin
- [MUD-Dev] Wilderness
Adam Martin
- [MUD-Dev] [TECH] [ObjC] : programming languages - Obj-C as opposed to Java
Adam Martin
- [MUD-Dev] Personality Types (was Anarchy Online (wasCommunity Feeling))
Adam Martin
- [MUD-Dev] Personality Types (was Anarchy Online (was Community Feeling))
Adam Martin
- [MUD-Dev] TECH: .Net (was: programming languages (was: Re: TE CH: STL / Heaps, etc.))
Adam Martin
- [MUD-Dev] Chances of success (was d20 system)
Bobby Martin
- [MUD-Dev] Chances of success (Bobby's algorithm)
Bobby Martin
- [MUD-Dev] d20
Bobby Martin
- [MUD-Dev] Java tidbits (was: Re: TECH: STL / Heaps, etc.)
Bobby Martin
- [MUD-Dev] Hoping for more... (interfaces)
Matt Mihaly
- [MUD-Dev] [DGN] RP awards (was: Something in the water)
Matt Mihaly
- [MUD-Dev] Something in the water
Matt Mihaly
- [MUD-Dev] Anarchy Online (was Community Feeling)
Matt Mihaly
- [MUD-Dev] Death among Friends
Matt Mihaly
- [MUD-Dev] Death among Friends
Matt Mihaly
- [MUD-Dev] Hoping for more... (interfaces)
Matt Mihaly
- [MUD-Dev] Wilderness
Matt Mihaly
- [MUD-Dev] Something in the water
Matt Mihaly
- [MUD-Dev] Wilderness
Matt Mihaly
- [MUD-Dev] Something in the water
Matt Mihaly
- [MUD-Dev] Something in the water
Matt Mihaly
- [MUD-Dev] "The gaming situation" by Markku Eskelinen
Matt Mihaly
- [MUD-Dev] Wilderness
Matt Mihaly
- [MUD-Dev] Wilderness
Matt Mihaly
- [MUD-Dev] Personality Types (was Anarchy Online (was Community Feeling))
Matt Mihaly
- [MUD-Dev] MUDs as an educational tool in impoverished regions?
Matt Mihaly
- [MUD-Dev] AOL lawsuit
Matt Mihaly
- [MUD-Dev] SMAUG Code (was Personality Types)
Alistair Milne
- [MUD-Dev] Java tidbits (was: Re: TECH: STL / Heaps, etc.)
Alistair Milne
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Bruce Mitchener
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Bruce Mitchener
- [MUD-Dev] [TECH] [ObjC] : programming languages - Obj-C as opposed to Java
Bruce Mitchener
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Bruce Mitchener
- [MUD-Dev] CoolMUD lives!, sort of.
Bruce Mitchener
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Bruce Mitchener
- [MUD-Dev] Libs for 3D Client/Servers
Bruce Mitchener
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Bruce Mitchener
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Bruce Mitchener
- [MUD-Dev] CoolMUD lives!, sort of.
Bruce Mitchener
- [MUD-Dev] SMAUG Code (was Personality Types)
Bruce Mitchener
- [MUD-Dev] MojoWorld, or a new product for generated content
Bruce Mitchener
- [MUD-Dev] Something in the water
Jon Morrow
- [MUD-Dev] Death among Friends
Jon Morrow
- [MUD-Dev] Death among Friends
Jon Morrow
- [MUD-Dev] Death among Friends
Jon Morrow
- [MUD-Dev] Hoping for more... (interfaces)
Jon Morrow
- [MUD-Dev] Something in the water
Jessica Mulligan
- [MUD-Dev] DNA Game Patent [was Randy's Resume]
Jessica Mulligan
- [MUD-Dev] DNA Game Patent [was Randy's Resume]
Travis Nixon
- TECH: STL / Heaps, etc. (was: [MUD-Dev] TECH DGN: a few mudserver design questions (long))
Travis Nixon
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Jeremy Noetzelman
- [MUD-Dev] Wilderness
Matt Owen
- [MUD-Dev] Pocket PC Development
Matt Owen
- [MUD-Dev] Writing a MUD Server in Visual Basic?
Matt Owen
- [MUD-Dev] Writing a MUD Server in Visual Basic?
Matt Owen
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Robin Lee Powell
- [MUD-Dev] CoolMUD lives!, sort of.
Robin Lee Powell
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Robin Lee Powell
- [MUD-Dev] CoolMUD lives!, sort of.
Robin Lee Powell
- [MUD-Dev] CoolMUD lives!, sort of.
Robin Lee Powell
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Robin Lee Powell
- [MUD-Dev] CoolMUD lives!, sort of.
Robin Lee Powell
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Robin Lee Powell
- [MUD-Dev] MUDs as an educational tool in impoverished regions?
Eric Rhea
- [MUD-Dev] Mining the SW:G Forums
Eric L. Rhea
- [MUD-Dev] DNA Game Patent [was Randy's Resume]
Dave Rickey
- [MUD-Dev] Wilderness
Dave Rickey
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Dave Rickey
- [MUD-Dev] Anarchy Online (was Community Feeling)
Dave Rickey
- [MUD-Dev] Wilderness
Dave Rickey
- [MUD-Dev] Non-Linear Item Combination Systems...
Justin Rogers
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Justin Rogers
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Justin Rogers
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Justin Rogers
- [MUD-Dev] TECH: .Net (was: programming languages (was: Re: TE CH: STL / Heaps, etc.))
Justin Rogers
- [MUD-Dev] CoolMUD lives!, sort of.
Dan Root
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
ST
- TECH: STL / Heaps, etc. (was: [MUD-Dev] TECH DGN: a few mudserver design questions (long))
Paul Schwanz
- [MUD-Dev] Pocket PC Development
Paul Schwanz
- [MUD-Dev] Mental Nudges (was Pocket PC development)
Paul Schwanz
- [MUD-Dev] [DSN] Why Permadeath is Irrelevant
Paul Schwanz
- [MUD-Dev] CoolMUD lives!, sort of.
Miroslav Silovic
- [MUD-Dev] CoolMUD lives!, sort of.
Miroslav Silovic
- [MUD-Dev] SMAUG Code (was Personality Types)
Miroslav Silovic
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Miroslav Silovic
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Jake Song
- [MUD-Dev] Something in the water
Sparrowhawk
- [MUD-Dev] Wilderness
Hans-Henrik Staerfeldt
- [MUD-Dev] d20
Hans-Henrik Staerfeldt
- [MUD-Dev] Personality Types (was Anarchy Online (was Community Feeling))
Hans-Henrik Staerfeldt
- [MUD-Dev] Personality Types (was Anarchy Online (was Community Feeling))
Hans-Henrik Staerfeldt
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Hans-Henrik Staerfeldt
- [MUD-Dev] MojoWorld, or a new product for generated content
Hans-Henrik Staerfeldt
- TECH: STL / Heaps, etc. (was: [MUD-Dev] TECH DGN: a few mud server design questions (long))
Eli Stevens
- [MUD-Dev] Wilderness
Madrona Tree
- [MUD-Dev] d20
Michael Tresca
- [MUD-Dev] Death among Friends
Michael Tresca
- [MUD-Dev] d20
Michael Tresca
- [MUD-Dev] d20
Michael Tresca
- [MUD-Dev] d20
Michael Tresca
- [MUD-Dev] Something in the water
Trump
- [MUD-Dev] Personality Types (was Anarchy Online (was Community Feeling))
Trump
- [MUD-Dev] Wilderness
Peter Tyson
- [MUD-Dev] Wilderness (AO)
Peter Tyson
- [MUD-Dev] Pocket PC Development
Peter Tyson
- [MUD-Dev] Pocket PC Development
Peter Tyson
- [MUD-Dev] Pocket PC Development
Peter Tyson
- [MUD-Dev] Pocket PC Development
Peter Tyson
- [MUD-Dev] Pocket PC Development
Peter Tyson
- [MUD-Dev] Pocket PC Development
Peter Tyson
- [MUD-Dev] "The gaming situation" by Markku Eskelinen
Madman Across the Water
- [MUD-Dev] Wilderness
Nathan F. Yospe
- [MUD-Dev] Wilderness
Nathan F. Yospe
- [MUD-Dev] Wilderness
Nathan F. Yospe
- [MUD-Dev] Wilderness
Nathan F. Yospe
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Nathan F. Yospe
- [MUD-Dev] d20
SeronisROTv3 at aol.com
- [MUD-Dev] Community feeling (was: To good to be TRUE, in an M MPORPG?)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Wilderness
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Wilderness
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Anarchy Online (was Community Feeling)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Wilderness
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Wilderness
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Wilderness
Daniel.Harman at barclayscapital.com
- TECH: STL / Heaps, etc. (was: [MUD-Dev] TECH DGN: a few mudse rver design questions (long))
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Pocket PC Development
Daniel.Harman at barclayscapital.com
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / H eaps, etc.)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Chances of success (was d20 system)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / H eaps, etc.)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Pocket PC Development
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Chances of success (was d20 system)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] TECH: .Net (was: programming languages (was: Re: TE CH: STL / Heaps, etc.))
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Writing a MUD Server in Visual Basic?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Writing a MUD Server in Visual Basic?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] d20
maddog at best.com
- [MUD-Dev] Dictionary of Body Language
ling.lo at coment.dk
- [MUD-Dev] Something in the water
SavantKnowsAll at cs.com
- [MUD-Dev] Wilderness
lhulbert at hotmail.com
- [MUD-Dev] d20
rayzam
- ColdC documentation ([MUD-Dev] SMAUG Code)
brandon at roguetrader.com
- TECH: STL / Heaps, etc. (was: [MUD-Dev] TECH DGN: a few mud server design questions (long))
shren
- [MUD-Dev] Death among Friends
shren
- [MUD-Dev] MUD timeline
__Deric___ at yahoo.com
Last message date:
Fri Aug 31 19:45:10 CEST 2001
Archived on: Fri Dec 28 23:25:19 CET 2012
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