TECH: STL / Heaps, etc. (was: [MUD-Dev] TECH DGN: a few mudserver design questions (long))
Travis Nixon
tnixon at avalanchesoftware.com
Fri Aug 3 14:26:43 CEST 2001
From: "David Bennett" <ddt at discworld.imaginary.com>
> Stl is good... You have to make sure you don't end up making too
> many copies of things though. I guess if you like c++ you know to
> use const and & everywhere... That is the main problem with c++
> and STL, is copying everything all the time. With careful use of
> const and using references instead of copies you can make c++ with
> STL as (or about) as efficent as straight C. Of course, bad
> usuage of C++ and STL will make much slower much much larger
> programs.
I used to really like STL.
Now I really hate it.
I would really like it again if it really was STL, and maybe someday
it will be. Right now its mostly ASTL, though. (Almost-Standard
template library)
Actually, it may just be Microsoft's implementation that is ASTL.
That wouldn't surprise me. All I know is that using STL has caused
me some major headaches in code that needs to run across Windows,
Playstation2 (using 2 different compilers), and Gamecube. So many
headaches that we have to get rid of it altogether. It's a shame,
really.
> Autopointers are the way the light and the truth for c++ :)
That would be great, except that the way of light and truth isn't
really c++. But hey, this is hardly the appropriate forum, so
please don't respond to that comment. :)
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