[MUD-Dev] Wilderness
Adam Martin
ya_hoo_com at yahoo.com
Sat Aug 4 10:43:08 CEST 2001
----- Original Message -----
From: "John Buehler" <johnbue at msn.com>
> The wilderness must be entertaining. If it's not, don't put it
> into the game.
...unless it's boredom has a purpose? E.g. use the wilderness as
just another obstacle, in fact a particularly effective one, to make
getting at a certain quest/reward/artifact more difficult.
If, say, you wanted to limit PK'ing, whilst still making it
possible, require that in order to land the killing blow against
another character, you have to have made a trip to the Sacred Temple
in the middle of the desert. After a few days, or after killing
someone, whichever is sooner, the blessing wears off and you are
again powerless to kill other characters, until you make the long,
dull trip across the desert and back.
Adam M
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