[MUD-Dev] Wilderness
Koster
Koster
Mon Aug 6 09:29:22 CEST 2001
> -----Original Message-----
> From: Adam Martin
> ----- Original Message -----
> From: "John Buehler" <johnbue at msn.com>
>> The wilderness must be entertaining. If it's not, don't put it
>> into the game.
> ...unless it's boredom has a purpose? E.g. use the wilderness as
> just another obstacle, in fact a particularly effective one, to
> make getting at a certain quest/reward/artifact more difficult.
Better yet, make it space that players can affect. Build on,
exploit, modify, whatever.
-Raph
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list