[MUD-Dev] Personality Types (was Anarchy Online (was Community Feeling))

Trump trump at vividvideo.com
Mon Aug 13 09:21:26 CEST 2001


On Friday 10 August 2001 06:54 pm, Dave Kennerly wrote:

> HEARTS, CLUBS, DIAMONDS, SPADES: PLAYERS WHO SUIT MUDS, Richard
> Bartle


This reminds me of a really cool system for generating motivations
for NPCs.  It was in a PnP RPG called Twilight 2000.

The system involved pulling 2 normal playing cards, the first was
the primary motivation, the 2nd was the secondary.  If you pulled a
spade, then a club it meant the NPC was pirmary interested in
gaining power, but he was also into violence and will freely use it
to gain power.

The value of the card also had meaning.  Pulling a 2 of hearts,
followed by a 10 of hearts might mean that the NPC is a really
friendly person and likes to meet people (of both genders), but also
has a very strong sexual desire for the opposite sex.

The face cards had specific meanings, egomaniacs, stalkers, etc.

It was a nice, quick way to generate fairly deep NPCs.

This sort of thing might be very helpful to the designers out there.
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