[MUD-Dev] Personality Types (was Anarchy Online (was Community Feeling))
Ola Fosheim Grøstad <olag@ifi.uio.no>
Ola Fosheim Grøstad <olag@ifi.uio.no>
Mon Aug 13 13:57:17 CEST 2001
Dave Kennerly wrote:
> I imagine a comparison helps, but I also imagine this thought has
> already been discussed by someone somewhere in insightful depth.
> I've read a tiny sample of the wealth written on Myers-Briggs
> personality types, its origins and applications (Carl Jung,
> Medieval Alchemists, the Tarot, and more).
For those that don't know the MBTI, it consists of 4 dimensions:
Extrovert (E) / Introvert (I)
Sensation (S) / Intuition (N) ("details" vs "the whole")
Thinking (T) / Feeling (F)
Judging (J) / Perceiving(P) (outcome/winning vs process/participation)
I am not sure how useful this is, and of course, people behave
differently under different conditions. Introvert people might
become extrovert when online in a safe context and soforth...
Anyway. Let's try to use the four MBTI dimensions even if it doesn't
quite fit:
* Extrovert / Introvert
This seems to map to the people/world axis, thus killers and
socialisers are extrovert. Except, of course, if killers tend to
be of few words then you have a contradiction... But then again,
they do get their energy from dealing with other people and
organizers/leadertypes (one of the killers) are obviously
extrovert.
* Sensation / Intuition
This one is more difficult to apply. Explorers are sensation
oriented, they want to understand thing on a micro
level. Socialisers are intuition oriented, they are likely to
care about the larger social framework. Killers are probably
intuition oriented as they are opportunistic and go with the
general trends...? Achievers are probably again more on the
micro level.
* Thinking / Feeling
Again socialisers/killers seems to be more bent towards feeling
and achievers/explorers towards thinking.
* Judging / Perceiving
This one look easy, but is still a bit difficult to
apply. Achievers are obviously judging and socialisers
perceiving. Exploreres and killers are more difficult to
place. It is tempting to say that killers are judging and
explorers are perceiving.
Of course, there are plenty of other dimensions that might be
interesting, for instance the adoption vs innovation dimension (by
Kirton):
* Adoption (A) / Innovation (V)
Killers are clearly innovative, they don't adopt, they challenge
the existing. Achievers are highly adopting. Socialisers are
probably adopting. Explorers are probably bent towards the
innovative.
Then we get (low cap indicating weak correlation)
enFJV Killer
IsTJA Achiever
IsTPv Explorer
ENFPA Socialiser
> Myers-Briggs (Temperament) : Bartle
> SP : Killer
> SJ : Achiever
> NT : Explorer
> NF : Socializer
I seem to disagree with you on the killer and the explorer.
> HUMANMETRICS : Jung - Myers-Briggs Test
Ugh...
Disclaimer: I am (slowly) working on a paper "problematizing"
(challenging/discussing) player type classification. This, however,
isn't it.
--
Ola - http://www.notam.uio.no/~olagr/
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list