[MUD-Dev] CoolMUD lives!, sort of.

Robin Lee Powell rlpowell at digitalkingdom.org
Tue Aug 21 11:37:21 CEST 2001


On Tue, Aug 21, 2001 at 04:48:01PM +0200, Miroslav Silovic wrote:
> Robin Lee Powell <rlpowell at digitalkingdom.org> writes:
 
>> If so, at what point does that need arise?  I mean, if a 100
>> player server takes up 128MB of swap, sure, that's Bad, but what
>> if a 10 000 player server takes up 128MB of swap?  Does that
>> change things?  Are there other reasons to make it disk based
>> than simple memory usage?
 
> Boot time. You /really/ don't want to load gigabytes of data prior
> to accepting any connections (and yes, my favorite test subject
> does have gigabytes of persistent data. On a 32-bit arch, you
> can't even mmap it.)

Gigabytes.  It a text-only not-for-pay MUD.

You _must_ be joking.

What the heck mud is _this_?

-Robin

--
http://www.digitalkingdom.org/~rlpowell/ 	BTW, I'm male, honest.
le datni cu djica le nu zifre .iku'i .oi le so'e datni cu to'e te pilno
je xlali -- RLP 				http://www.lojban.org/
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