[MUD-Dev] CoolMUD lives!, sort of.
Miroslav Silovic
silovic at zesoi.fer.hr
Tue Aug 21 16:48:01 CEST 2001
Robin Lee Powell <rlpowell at digitalkingdom.org> writes:
> If so, at what point does that need arise? I mean, if a 100
> player server takes up 128MB of swap, sure, that's Bad, but what
> if a 10 000 player server takes up 128MB of swap? Does that
> change things? Are there other reasons to make it disk based than
> simple memory usage?
Boot time. You /really/ don't want to load gigabytes of data prior
to accepting any connections (and yes, my favorite test subject does
have gigabytes of persistent data. On a 32-bit arch, you can't even
mmap it.)
--
How to eff the ineffable?
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