[MUD-Dev] Economy

Koster Koster
Thu Dec 13 23:06:45 CET 2001


> -----Original Message-----
> From: Travis Casey
> On Wednesday 12 December 2001 6:21, Koster, Raph wrote:

>> This is how SWG's advancement works, in fact. A bunch of XP
>> types, and we've got a few more things that grant XP beyond the
>> three you listed. You pay the earned XP to purchase a skill box
 
> And I was inspired to come up with the idea from my knowledge of
> paper RPGs... weren't you one of the folks saying that paper RPGs
> aren't all that relevant, Raph?  ;-)

We got it from paper RPGs too. :) However, I stand by my general
statement.  So there! :)

-Raph
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