[MUD-Dev] Writing a MUD Server in Visual Basic?

Bruce Mitchener bruce at puremagic.com
Wed Dec 19 03:52:14 CET 2001


Matt Owen wrote:
> From: Dan MacDonald [mailto:danmac at windows.microsoft.com]

>>> As it stands now. I have a fully working codebase, that can
>>> support 60 odd players (64 being the built in upper limit) with
>>> no noticeable lag on a 500Mhz Pentium 3
 
>> Got a public server up somewhere where we can try it ? :) I'm
>> always curious to test out other people implementations.

> Unfortunately no. Trying to find a Windows based host that is
> realistically priced seems nigh on impossible. I don't need a full
> server, but obviously something akin to a shell account doesn't
> exist on Windows.

This reply will range well off of topic, but there are 2 possible
ways out of this:

  * Release the source either publicly or to someone interested in
    running a copy.

  * Get a copy of a PC emulator and run a copy of Windows on a unix
    host.

  - Bruce

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