[MUD-Dev] Semi Graphical Muds
David Loeser
daklozar at home.com
Fri Feb 2 13:44:14 CET 2001
> From: mud-dev-admin at kanga.nu On Behalf Of Ben Chambers
> Granted this may be true, but there is the other aspect, how do you
> transfer graphics? Have them download large graphics files? Or
> just distribute them with the client? What about system dependent
> formats? Isn't it easier to just send strings and display
> characters, they never change.
I will admit that the original transfer of graphics would be time consuming,
if done via FTP or download from a web site (via HTTP, even slower). You may
even ship the client and supporting graphics on a CD for a nominal fee.
I thought you were talking about a commercial product, sold as a boxed set.
Forgive me for misunderstanding your thoughts on 'Semi Graphical Muds'.
David "Dak Lozar" Loeser
- Designing a POW (Persistent Online World).
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