[MUD-Dev] Semi Graphical Muds

David Loeser daklozar at home.com
Fri Feb 2 13:44:14 CET 2001


> From: mud-dev-admin at kanga.nu On Behalf Of Ben Chambers

> Granted this may be true, but there is the other aspect, how do you
> transfer graphics?  Have them download large graphics files?  Or
> just distribute them with the client?  What about system dependent
> formats?  Isn't it easier to just send strings and display
> characters, they never change.

I will admit that the original transfer of graphics would be time consuming,
if done via FTP or download from a web site (via HTTP, even slower). You may
even ship the client and supporting graphics on a CD for a nominal fee.

I thought you were talking about a commercial product, sold as a boxed set.
Forgive me for misunderstanding your thoughts on 'Semi Graphical Muds'.

David "Dak Lozar" Loeser
- Designing a POW (Persistent Online World).


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