[MUD-Dev] Persistent Worlds
John Buehler
johnbue at msn.com
Sat Feb 17 12:17:52 CET 2001
Matt Mihaly writes:
> I didn't say anything about entertaining. I was just commenting that
> realism is not the goal. If it was, there'd be no need to play in a
> "non-real" virtual world. (Note that I believe the virtual world is
> just as real as anything else, but I don't think he meant real in
> the sense that I do when I say that.)
I know. I brought up 'entertaining' because entertainment is the goal
of a game. That's why players go to them. You call it pleasure, I
call it entertainment.
> But why is exploiting the software and optimizing gameplay not
> reality? If I found out that I could magically produce a bunch of
> money in real life by picking up and putting down $20 bills over and
> over again, you bet your ass I'd do it.
I'm left speechless. With a difference in philosophy like that, we're
done. I am, anyway.
JB
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