[MUD-Dev] PvP Systems

the_logos at www.achaea.com the_logos at www.achaea.com
Sun Feb 18 09:21:28 CET 2001


On Sun, 18 Feb 2001, J C Lawrence wrote:

> On Sat, 17 Feb 2001 23:17:33 -0800 
> John Buehler <johnbue at msn.com> wrote:
> 
> > J C Lawrence writes:
> 
> >> John Wrote: 
> >>> Although your comment about time is undoubtedly meant to mean
> >>> 'as the months elapse', it occurs to me that I might run my game
> >>> such that it is open from something like 3PM until 1AM each day.
> >>> The park actually closes at the end of each day.
> 
> >> Oooo!  *That* could be interesting (tho dreadful on the
> >> international scale).

That's a pretty old idea actually. Some text MUDs used to just run during
off-peak hours, for instance.

> > I'm in the camp of anonymity being - to use your approach - a Bad
> > Idea.
> 
> Oddly enough I'm no great fan of anonymity, and consider it highly
> over-rated.  What I'm defending against is the ability to absolutely
> identify.  If you want to put it into sound bite terms, I'm against
> the technology being present to establish a universal and
> inescapable means of identifying the human behind a transaction.
> The potential and invitation for abuse is just too high.

Just as a side note to this, there is going to be increasing demand from
internet merchants to develop systems that provide for a positive
identification rate higher than we have now, unless Visa and Mastercard
change their rules about chargebacks, which seems unlikely. Internet fraud
is at least 10x the rate of brick and mortar fraud, and it is the merchant
who suffers, not Visa, not the card holder. It seems almost inevitable to
me that sometime in the next 10 years we're going to have wide-spread use
of biometrics in credit card holder identification. The economic pressure
to institute them is going to prove irresistible.

--matt

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