[MUD-Dev] Re: MUD-Dev digest, Vol 1 #249 - 28 msgs

the_logos at www.achaea.com the_logos at www.achaea.com
Sun Feb 18 19:18:49 CET 2001


On Sun, 18 Feb 2001, Dr. Cat wrote:

> > From: <the_logos at www.achaea.com>
>  
> > I realize your world is a bit different from mine, but in mine,
> > people would kill to build an area and create rules about who can
> > and can't get in. We do allow them to build those, but they are
> > called houses, and as they cost about $105 for the first room and
> > $40/room in a city (twice that outside a city, 1.5x that in a
> > village) plus the cost of any special features or customization
> > (servants, pubs or bars, healing fields, outdoor rooms, forges, etc
> > etc), people don't build anything but house-type things with a
> > handful of rooms (though I believe someone is considering a 20 room
> > castle with a dungeon and a couple of aggressive mobiles currently.)
> 
> That's an awful lot of money.  We'd never have had the explosion of
> creativity we have if we restricted building to the people willing to
> pay $100+!  Of course the economics are totally different in a world
> where combat, gold acquisition and monster slaying are primary
> elements.

We don't restrict building to those people. We restrict building things
that the builder has any control over once implemented to those
people. We can grant Orbs of Creation to players to allow them to build
specific things (huge array of permissions can be allocated to limit what
they can build, and nothing gets connected to the rest of the map until
everything is approved by someone with authority).

If you want to build an area, that's great, providing you write well. But,
you don't get to have any control over it later. It wouldn't make any
sense in our milieu to begin with, as how a warrior (or anyone) would
manage to become a temporary god and construct an ancient dungeon full of
mind flayers, I dunno. You seem to get around this by using the dream
device?
--matt

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