[MUD-Dev] Pay for Play (or Commercial Rolecall)

Jon Morrow Jon at Morrow.net
Mon Feb 19 22:14:35 CET 2001


>-----Original Message-----
> From: mud-dev-admin at kanga.nu [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> Ryan Rhodes
> Sent: Sunday, February 18, 2001 6:28 PM
> To: mud-dev at kanga.nu
> Subject: [MUD-Dev] Pay for Play (or Commercial Rolecall)
>
> I read a few posts that talked about the current populations of UO
> and EQ, but I haven't found much information out there on the
> current breed of commercial text games.  What text Mud's are
> currently charging monthly subscription fees and how large are there
> playerbases / avg. users online.  I read an article not that long
> ago in a magazine about simultronics and Gemstone III.  If I
> remember correctly, it said they had avg. 5000 players online and a
> total playerbase of 40,000.  I can't remember if these stats were
> for Gemstone III only or for all of Simultronics games combined.  If
> anyone knows of any others please post.

Small correction in case you are basing any financial projections or
equipment requirements off of the above numbers.  I'm on GemStone III
right now.  It has 1384 people online.

-Jon

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