[MUD-Dev] No Exp? (was: Exploration Exp)
John Buehler
johnbue at msn.com
Tue Feb 20 10:52:06 CET 2001
msew writes:
> > 2. Compute their union (not simple)
>
> why is this "not simple"? :-)
>
> off top of my head
>
> 1) take the centers of the volumes. [O(n)]
>
> 2) compute a 3d voroni diagram [O(n log n)] (can't recall what it is
> for 3d :-) )
>
> 3) compute intersections [O(n)]
>
>
> Maybe I am missing something :-)
You're missing something basic. I have no idea what a Voroni diagram is.
And after a quick search on the web, I still don't know. I spent a bit of
time trying to figure out what a Delaunay triangulation was and that came to
naught. I clowned around with a couple different free packages on the web
for intersections and triangulations. None of them worked out for me. So I
wrote my own. O(n^2)
And if MSN *worked* [grrrr], I'd post a link to the cave generator that I
built. I'm relatively happy with the results, although I haven't applied a
fractal roughing algorithm to the interior faces yet. And I have to work
out the collision detection structures as well...
JB
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