[MUD-Dev] A new MUD-standard
Frank Crowell
frankc at maddog.com
Tue Feb 20 11:10:21 CET 2001
katroutt at home.com wrote:
> Hmm,
>
> > My basic idea calls for using HTML like tags to tell
> > the client to divide the messages from the server
> > into seperate windows, allowing a map to be displayed
> > and a seperate stat window to be displayed.
>
> Sounds like a great idea, but maybe something like this:
>
> A server that outputs data in a known easily parsible stream (XML
> perhaps?) and a definition of the syntax of the output (IDL
> perhaps?).
>
>
The Worldforge guys went with XML for their definition. I have also
lightly looked at SMIL and think that it could be adapted for muds.
SMIL doesn't deal with the transport layer but deals with content
presentation. SMIL is also based on XML so it's not radically different.
frank
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