[MUD-Dev] Persistent Worlds

John Buehler johnbue at msn.com
Tue Feb 20 12:37:50 CET 2001


Matt Mihaly writes:

> I also have to say that I think your argument not to have a
> backstory because it sets expectations too high is baffling. So we
> shouldn't attempt to provide anything of quality because it might
> set players expectations too high? We should intentionally do
> second-rate work?

Quite the reverse.  You should do first rate work.  Both on the
backstory and on the game itself.  From what I've seen, backstories
usually outpace the game.  Thus my problem with them.  Not unlike how
marketing usually outpaces the product.

JB

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