[MUD-Dev] Persistent Worlds
John Buehler
johnbue at msn.com
Tue Feb 20 12:37:50 CET 2001
Matt Mihaly writes:
> I also have to say that I think your argument not to have a
> backstory because it sets expectations too high is baffling. So we
> shouldn't attempt to provide anything of quality because it might
> set players expectations too high? We should intentionally do
> second-rate work?
Quite the reverse. You should do first rate work. Both on the
backstory and on the game itself. From what I've seen, backstories
usually outpace the game. Thus my problem with them. Not unlike how
marketing usually outpaces the product.
JB
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list