[MUD-Dev] Persistent Worlds

Travis Casey efindel at earthlink.net
Tue Feb 20 13:30:42 CET 2001


Monday, February 19, 2001, 9:47:57 PM, Christopher Allen
<ChristopherA at skotos.net> wrote:

[snip a bunch]

> Some of our more minor characters were created so that the Castle
> would not initially feel like an empty place -- each of the
> pre-created guilds had a couple of members. As each the guild
> memberships filled out, these minor characters are phased out,
> sometimes with something flashy like a death or duel, or just fade
> out over time the same way some players appear to.

> Other minor characters we created to make certain points. For
> instance, we had a minor character that always lost duels, to show
> how to honorably do so. Another example is that we had a character
> that could not speak -- instead, he communicated solely through our
> gesture system (we don't have emotes). This encouraged people to use
> gestures in more interesting ways, and I'm quite proud that we now
> have a player that has adopted this idea and has been playing a mute
> character for several months now.

Which, to relate this to another thread, shows some of the ways in
which NPCs can be put to use as "props" for roleplaying, instead of
for GoP.

--
       |\      _,,,---,,_    Travis S. Casey  <efindel at earthlink.net>
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-'
     '---''(_/--'  `-'\_)   


_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list