[MUD-Dev] Persistent Worlds
Dave Rickey
daver at mythicentertainment.com
Thu Feb 22 09:47:11 CET 2001
-----Original Message-----
From: J C Lawrence <claw at kanga.nu>
> Conversely I look for the promise of such, for the promise of
> interesting systems and interesting historical constructs etc before
> I'm willing to play. I don't want to be told. I want to be teased.
> I want the web etc to convincingly suggest that investigation will
> be rewarded.
>
> Which I guess plots me against Bartle's suits quite nicely.
Not really, Bartle's suits focus on how you *retain* players of a
certain type, not how you attract them. On that side, it black-boxes
it; "If you build it, they will come".
--Dave Rickey
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