[MUD-Dev] Interesting EQ rant (very long quote)
Travis Nixon
tnixon at avalanchesoftware.com
Thu Feb 22 17:44:18 CET 2001
Sorry to jump in here, but there's just one little bit here I feel obligated
to respond to. :)
John Buehler wrote:
> Next, I have to come up with an argument that will convince people
> that grief players are not a necessary outcome of running an online
> community. At least, rampant presence of grief players. It may be
> the only argument that will convince anyone is coming out with an
> experience that works the way I claim it can. Which is why I'm not
> replying much to grief player arguments.
If that's your goal, pray for a miracle, because the fact is that
grief players ARE a necessary outcome of an online community.
Message boards have grief players, IRC has grief players, hell, even
email has grief players, illustrated quite nicely by an email virus I
received just last week.
To claim you can create anything online without attracting at least a
few who are there for no other purpose than to cause trouble for
others is, er, well...all I can say is pull the blinders off.
Life has grief players. I cannot personally comprehend their
motivations, but they exist. To assume you won't attract any, and
therefore to not plan for their existence, is pure folly.
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