[MUD-Dev] Interesting EQ rant (very long quote)

Vincent Archer archer at nevrax.com
Tue Feb 27 13:38:31 CET 2001


According to Chris Lloyd:

> So what if one person blabs? Its their own loss. I would expect
> people to give away the solutions to the lower-xp quests to the
> newbies, and to keep the higher-level, more xp ones to themselves
> and only share them with their close allies. From an admin point of
> view, do you really care how many people do those big quests? As
> long as they don't give out any world-changing items, its up to the
> mortals to decide if they want 1000xp for the quest or 10xp for the
> same quest after they tell a few people. I would hope that this
> might mean that players would actually have to trust each other
> occasionally!

Asheron's Call tried to implement this with their magic system. It
uses "secret recipes", and to discourage people from sharing said
recipes, each spell had a use pool that would be drained if too many
people were using it.

Thus, hopefully, fostering cabals ("our order knows the secret of
Endurance VI") and secret share, and all that.

Did it work? No. They even had to create "personal tapers" so that
recipes could not be shared among people. That didn't stop the spread
of recipes and methods. Even with the world-wide pool for each spell.

--
Vincent Archer                                         Email: archer at nevrax.com

Nevrax France.                              Off on the yellow brick road we go!
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