[MUD-Dev] A new MUD-standard

Ben Chambers bjchambers at phoenixdsl.com
Wed Feb 28 13:36:12 CET 2001


----- Original Message -----
From: "Kwon Ekstrom" <justice at softhome.net>


> ----- Original Message -----
> From: "Ben Chambers" <bjchambers at phoenixdsl.com>

>> thinking is that if you define a standard for parsing inbound
>> messages, for example the server tells the client that it should
>> have four windows, a list, a scrolling box, a coordinate display
>> (for maps) and a stat box, then sends messages to these you would
>> have a very useful system.  the client of course could rearrange
>> this, the server

> What I am thinking of is using xml as the data source, pretty much
> send a header pointing to a default web-site, the client loads that,
> frames, etc...  additional data is sent using xml and parsed using
> xsl, cache the xsl sheets, before long you're just sending data.
> You separate a presentation layer, so it's easier to make minor
> changes.  The header should contain information about options like
> compression.

The problem, I was saying previously, is that there are some
differences in requirements between an RPG and a web-site.  The new
standard I think should be something that supports mapping and lists
and different types of windows, but also allows formatting like HTML.
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