[MUD-Dev] About.com article on Skotos
Matthew Mihaly
the_logos at achaea.com
Wed Jan 10 08:55:20 CET 2001
On Wed, 10 Jan 2001 SavantKnowsAll at cs.com wrote:
> Pay-to-play MUDs have been tried: Achaea, Inferno, Legends,
> Avelon... and while they may be profitable to pay a single salary or
> so, they aren't exactly the basket to put all your eggs in. Also,
> there are /still/ games trying to break into the mainstream
> pay-to-play MUD market Aeternity (www.aeternity.com - former
> Simutronics employee) and Unwritten Legends (www.unwritten.net) to
> name a couple. Apparently people still think there's money to be
> made in it - I'm just of a different opinion. To each his own.
I don't understand though. There's no opinions about it. There is
money to be made. It's just a question of how much and what your costs
are. I think you'd probably be surprised at what Achaea brings in.
> I'll stand by what I said - I've matured to where I expect quality
> game play > /as well as/ quality graphics.
Isn't that a bit like talking about movies and saying, "I've matured
to where I expect top-quality special effects as well as great
directing, a great script, and great actors?" I don't really see that
graphics are better. Some people like them better than text. Some of
us don't. Some people like tv better than books. Some of us don't. I
just find graphics in a MUD distracting and inane compared to my
imagination.
<EdNote: The vaunted intellectual superiority of text vs graphics (or
books vs films or... ) is explicitly declared off-topic for this
list.>
--matt
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list