[MUD-Dev] Player statistics

Dave Rickey daver at mythicentertainment.com
Fri Jan 12 09:29:25 CET 2001


-----Original Message-----
From: Matthew Mihaly <the_logos at achaea.com>

> Not to mention that Lineage holds the record for having the most
> people online at once (110k) of any mud. It's a bit crap the way we
> talk about EQ/AC/UO as if they are the only big boys really.

I have to admit, when I look at the figures for Lineage, and then look
at the actual game, my reaction is somewhat like what I had to
learning Jerry Lewis was big in France: "Furrinners are wierd."
Lineage's production values are so marginal, and it's design
principles so apparently pedestrian, I can't make heads or tails of
its success.  I'm left with only two theories:

  1) Somewhere in the parts of the game that make absolutely no sense
  to me, there are hidden depths that are immediately immersive to a
  native Korean.  Likely, simply because of my inability to speak
  Korean and therefore participate in the community, the key parts of
  the game are closed to me.

  2) The country where Starcraft is a televised sport is just plain
  too different for an outsider to understand, in ways that make it a
  particularly fertile market.  Maybe Korea is destined to dominate
  the MMOG industry, and I'll be as relevant as an american Anime
  artist.

Either way, it just isn't of any use to me in trying to extract useful
design principles.

--Dave Rickey

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