[MUD-Dev] Variant Methods for Related Skills
Christopher Allen
ChristopherA at skotos.net
Fri Jan 19 17:23:11 CET 2001
After surveying various skill systems, I've notice that the approach
to 'related skills' are very different and that that I don't
understand the merits or problems of the various schemes.
In some systems, if you gain skill in an advanced skill, the lesser
skills will go up too. For instance, if you gain skill in two-handed
sword, your basic sword skills go up as well, but to a lesser
extent. Say if you practiced two-handed sword from 70 to 75, your
basic sword skill might go up from 35 to 36.
In other systems, if you gain in a basic skills, your advanced skills
will go up. For instance if you gain skill in basic sword, your
two-handed sword skill will be slightly higher, but not as much as
your basic sword skill. Say you practiced basic sword from 70 to 75,
your two-handed sword skill might go up from 35 to 36.
In a mix of those two systems, you raise the advanced skill or the
basic skill, and the other skill will go up.
In a different kind of system, you can't gain in an advanced skill
without first raising your basic skill. For instance, in two-handed
swords unless your basic sword skill is higher then your two-handed
sword skill. Thus if you basic sword was 75, you could practice
two-handed sword as much as you wanted, but you'd never pass 75. A
variation in this system is that the advanced skill can't be higher
then half your basic skill.
Has anyone tried any of these variants and then pulled it out because
something broke? Has anyone discovered long-term problems with one of
these variants in a game played for a long time?
-- Christopher Allen
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.. Christopher Allen Skotos Tech Inc. ..
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