[MUD-Dev] paying volunteers

Daniel.Harman at barclayscapital.com Daniel.Harman at barclayscapital.com
Mon Jan 29 11:00:11 CET 2001


Nicholas Daley wrote:
> Matthew Mihaly wrote:

>> Alright, now here is an interesting question. Achaea has a currency
>> that is both in-game and out of game. You can buy it from other
>> players, in-game, with gold, or with whatever currency the other
>> player will accept. You can buy it out-of-game with real money.

>> We pay our Guides in credits. Since paying the Guides in credits
>> doesn't cost us money (though it does cost us potential money from
>> those players), it seems that we could pay the Guides minimum wage
>> in credits, (which is still 6x what they get now, as what they get
>> now is a token thank you) and not run afoul of the law if these OSI
>> and AOL wankers win their suit.  It's not actually an expense, as
>> they cost nothing to produce.

>> Any comments on this? Seems a potentially good strategy for other
>> companies.

I'm concerned by an apparent lack of economic understanding by the
developers. Manufacturing currency is inflationary. Are they planning
to have a floating exchange rate? I imagine players won't like to see
their credits devalue as the developers create money and the
inevitable dupes flood the market. Not to mention the unlimited
liability they open themselves up to when a dupe does appear.

Its not going to work is it?

Dan
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