[MUD-Dev] Chatting in MMPORPGs
lhulbert at hotmail.com
lhulbert at hotmail.com
Wed Jul 11 14:43:39 CEST 2001
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Original message: http://www.kanga.nu/archives/MUD-Dev-L/2001Q3/msg00159.php
On Tue, 10 Jul 2001 13:19:41 -0700 (PDT)
Peter Tyson <ptyson at datamonitor.com> wrote:
<SNIP>
> I'd have to recognize the voice, secondly, tie it to a character
> name and thirdly tie it with someone on screen. Voice over IP
> stuff I've heard so far is indistinct.. and you Americans all
> sound the same anyway ;)
> Am I the only one who finds the inability to identify speakers
> annoying? :) And how do you overcome it?!
The way nature does, of course. Have the character's mouth move in
concert with the voice :P.
While that may sound flippant, it is the eventual result. Any other
solution will just be a stand-in until we get the processing power
and bandwith to allow us full virtual representations.
Lee
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