July 2001 Archives by author
Starting: Sun Jul 1 00:54:33 CEST 2001
Ending: Tue Jul 31 22:31:31 CEST 2001
Messages: 541
- [MUD-Dev] UDP vs TCP/IP
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] strong encryption for authentication
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: Real-world skills
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] MMORPG Construction Kit
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] MMORPG Construction Kit
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Community feeling (was: To good to be TRUE, in an MMPORPG?)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Group sizes and MUDs as sport?
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] DNA Game Patent [was Randy's Resume]
Christopher Allen
- [MUD-Dev] Players playing NPCs
Christopher Allen
- [MUD-Dev] TECH DGN: Re: a few mud server design questions (long)
Joe Andrieu
- [MUD-Dev] TECH DGN: Re: a few mud server design questions (long)
Joe Andrieu
- [MUD-Dev] TECH DGN: Re: a few mud server design questions (long)
Joe Andrieu
- [MUD-Dev] Something in the water
Joe Andrieu
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Joe Andrieu
- [MUD-Dev] Libs for 3D Client/Servers
Vincent Archer
- [MUD-Dev] Libs for 3D Client/Servers
Vincent Archer
- [MUD-Dev] Libs for 3D Client/Servers
Vincent Archer
- [MUD-Dev] GPL (was:Libs for 3D Client/Servers)
Vincent Archer
- [MUD-Dev] Libs for 3D Client/Servers
Vincent Archer
- [MUD-Dev] strong encryption for authentication
Vincent Archer
- [MUD-Dev] Gearing up against GEAR
Vincent Archer
- [MUD-Dev] Gearing up against GEAR
Vincent Archer
- [MUD-Dev] Chatting in MMPORPGs
Vincent Archer
- [MUD-Dev] Gearing up against GEAR
Vincent Archer
- [MUD-Dev] Gearing up against GEAR
Vincent Archer
- [MUD-Dev] Community feeling (was: To good to be TRUE, in an M MPORPG?)
Vincent Archer
- [MUD-Dev] RE: Graphical Mud-in-a-box musings
Rob Bartel
- [MUD-Dev] Player run systems (was Player run reputation system)
David Bennett
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragmentation
David Bennett
- [MUD-Dev] strong encryption for authentication
David Bennett
- [MUD-Dev] Mud Clients (was Real-world skills)
David Bennett
- [MUD-Dev] GPL (was:Libs for 3D Client/Servers)
Joackim Birgersson
- [MUD-Dev] GPL (was:Libs for 3D Client/Servers)
Joackim Birgersson
- [MUD-Dev] GPL (was:Libs for 3D Client/Servers)
Joackim Birgersson
- [MUD-Dev] Gearing up against GEAR
Marc Bowden
- [MUD-Dev] Something in the water
Marc Bowden
- [MUD-Dev] Something in the water
Marc Bowden
- [MUD-Dev] Something in the water
Marc Bowden
- [MUD-Dev] Non-combat advancement and roleplay
John Buehler
- [MUD-Dev] Chatbot
John Buehler
- [MUD-Dev] Chatting in MMPORPGs
John Buehler
- [MUD-Dev] Wilderness
John Buehler
- [MUD-Dev] Chatbot
Tamzen Cannoy
- [MUD-Dev] strong encryption for authentication
Tamzen Cannoy
- [MUD-Dev] strong encryption for authentication
Tamzen Cannoy
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragmentation
Jay Carlson
- [MUD-Dev] Libs for 3D Client/Servers
Luke Carruthers
- [MUD-Dev] Libs for 3D Client/Servers
Travis Casey
- [MUD-Dev] List rituals
Travis Casey
- [MUD-Dev] Non-combat advancement and roleplay
Travis Casey
- [MUD-Dev] Libs for 3D Client/Servers
Travis Casey
- [MUD-Dev] Libs for 3D Client/Servers
Travis Casey
- [MUD-Dev] Libs for 3D Client/Servers
Travis Casey
- [MUD-Dev] (no subject)
Travis Casey
- [MUD-Dev] Chatbot
Travis Casey
- [MUD-Dev] GPL (was:Libs for 3D Client/Servers)
Travis Casey
- [MUD-Dev] strong encryption for authentication
Travis Casey
- [MUD-Dev] (no subject)
Travis Casey
- [MUD-Dev] strong encryption for authentication
Travis Casey
- [MUD-Dev] strong encryption for authentication
Travis Casey
- [MUD-Dev] strong encryption for authentication
Travis Casey
- [MUD-Dev] Re: Real-world skills
Travis Casey
- [MUD-Dev] Something in the water
Travis Casey
- [MUD-Dev] Something in the water
Travis Casey
- [MUD-Dev] Something in the water
Travis Casey
- [MUD-Dev] Something in the water
Travis Casey
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Travis Casey
- [MUD-Dev] DGN: Craftier dragon and players as GMs
Mathieu Castelli
- [MUD-Dev] DGN: Craftier dragon and players as GMs
Mathieu Castelli
- [MUD-Dev] Re: Real-world skills
Mathieu Castelli
- [MUD-Dev] Libs for 3D Client/Servers
Joel Chestnutt
- [MUD-Dev] strong encryption for authentication
Fred Clift
- [MUD-Dev] strong encryption for authentication
Fred Clift
- [MUD-Dev] strong encryption for authentication
Fred Clift
- [MUD-Dev] strong encryption for authentication
Fred Clift
- [MUD-Dev] Re: strong encryption for authentication
Fred Clift
- [MUD-Dev] strong encryption for authentication
Fred Clift
- [MUD-Dev] Player run reputation system
J Todd Coleman
- [MUD-Dev] Player run systems (was Player run reputation system)
J Todd Coleman
- [MUD-Dev] Player run reputation system
J Todd Coleman
- [MUD-Dev] Player run reputation system
J Todd Coleman
- [MUD-Dev] Libs for 3D Client/Servers
J Todd Coleman
- [MUD-Dev] Server hosting
Corey Crawford
- [MUD-Dev] Server hosting
Frank Crowell
- [MUD-Dev] Libs for 3D Client/Servers
Timothy Dang
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Steve {Bloo} Daniels
- In-game email (was Re: [MUD-Dev] On socialization and convenience)
Caliban Tiresias Darklock
- [MUD-Dev] List rituals
Caliban Tiresias Darklock
- [MUD-Dev] strong encryption for authentication
Caliban Tiresias Darklock
- [MUD-Dev] strong encryption for authentication
Caliban Tiresias Darklock
- [MUD-Dev] strong encryption for authentication
Caliban Tiresias Darklock
- [MUD-Dev] strong encryption for authentication
Caliban Tiresias Darklock
- [MUD-Dev] strong encryption for authentication
Caliban Tiresias Darklock
- [MUD-Dev] Libs for 3D Client/Servers
Caliban Tiresias Darklock
- [MUD-Dev] strong encryption for authentication
Caliban Tiresias Darklock
- [MUD-Dev] strong encryption for authentication
Caliban Tiresias Darklock
- [MUD-Dev] strong encryption for authentication
Caliban Tiresias Darklock
- [MUD-Dev] strong encryption for authentication
Caliban Tiresias Darklock
- [MUD-Dev] strong encryption for authentication
Caliban Tiresias Darklock
- [MUD-Dev] strong encryption for authentication
Caliban Tiresias Darklock
- [MUD-Dev] strong encryption for authentication
Caliban Tiresias Darklock
- [MUD-Dev] strong encryption for authentication
Caliban Tiresias Darklock
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Caliban Tiresias Darklock
- [MUD-Dev] strong encryption for authentication
Caliban Tiresias Darklock
- [MUD-Dev] What is cheating? [Was: Strong encryption for authentication]
Caliban Tiresias Darklock
- [MUD-Dev] strong encryption for authentication
Caliban Tiresias Darklock
- [MUD-Dev] Design patterns for game database implementations
Caliban Tiresias Darklock
- [MUD-Dev] Re: Real-world skills
Caliban Tiresias Darklock
- [MUD-Dev] Gearing up against GEAR
Caliban Tiresias Darklock
- [MUD-Dev] TECH DGN: a few mud server design questions (long)
Caliban Tiresias Darklock
- [MUD-Dev] Something in the water
Caliban Tiresias Darklock
- [MUD-Dev] Re: Real-world skills
Caliban Tiresias Darklock
- [MUD-Dev] Re: Real-world skills
Caliban Tiresias Darklock
- [MUD-Dev] Something in the water
Caliban Tiresias Darklock
- [MUD-Dev] Something in the water
Caliban Tiresias Darklock
- [MUD-Dev] TECH DGN: a few mud server design questions (long)
Caliban Tiresias Darklock
- [MUD-Dev] Something in the water
Caliban Tiresias Darklock
- [MUD-Dev] Something in the water
Caliban Tiresias Darklock
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Caliban Tiresias Darklock
- [MUD-Dev] Something in the water
Caliban Tiresias Darklock
- [MUD-Dev] Something in the water
Caliban Tiresias Darklock
- [MUD-Dev] TECH DGN: a few mud server design questions (long)
Caliban Tiresias Darklock
- [MUD-Dev] DNA Game Patent [was Randy's Resume]
Caliban Tiresias Darklock
- [MUD-Dev] TECH DGN: Re: a few mud server design questions (long)
Caliban Tiresias Darklock
- [MUD-Dev] Wilderness
Caliban Tiresias Darklock
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragmentation
Chris Dern
- [MUD-Dev] BSD licenses
Ross Dmochowski
- In-game email (was Re: [MUD-Dev] On socialization and convenience)
Gavin Doughtie
- [MUD-Dev] Libs for 3D Client/Servers
Gavin Doughtie
- [MUD-Dev] GPL (was:Libs for 3D Client/Servers)
Patrick Dughi
- [MUD-Dev] Chatbot
Kwon Ekstrom
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragmentation
Kwon Ekstrom
- [MUD-Dev] strong encryption for authentication
Kwon Ekstrom
- [MUD-Dev] strong encryption for authentication
Kwon Ekstrom
- [MUD-Dev] strong encryption for authentication
Kwon Ekstrom
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Kwon Ekstrom
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragmentation
Kwon Ekstrom
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragmentation
Kwon Ekstrom
- [MUD-Dev] Re: Real-world skills
Kwon Ekstrom
- [MUD-Dev] Mud Clients (was Real-world skills)
Kwon Ekstrom
- [MUD-Dev] (no subject)
Edward Falconer
- [MUD-Dev] Chatbot
F. Randall Farmer
- [MUD-Dev] strong encryption for authentication
F. Randall Farmer
- [MUD-Dev] Gearing up against GEAR
F. Randall Farmer
- [MUD-Dev] [BIZ] Randy's Resume
F. Randall Farmer
- [MUD-Dev] strong encryption for authentication
Robert Fleck
- [MUD-Dev] Grief players with ip/dns spoofers
Robert Fleck
- In-game email (was Re: [MUD-Dev] On socialization and conveni ence)
Freeman
- [MUD-Dev] Libs for 3D Client/Servers
Freeman
- [MUD-Dev] Server hosting
Freeman
- [MUD-Dev] strong encryption for authentication
Freeman
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Freeman
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Freeman
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Freeman
- [MUD-Dev] Wilderness
Freeman
- [MUD-Dev] Wilderness
Freeman
- [MUD-Dev] character transfer in EQ
S. Patrick Gallaty
- [MUD-Dev] Libs for 3D Client/Servers
Max Gilead
- [MUD-Dev] GPL (was:Libs for 3D Client/Servers)
Max Gilead
- [MUD-Dev] When the interface becomes the challenge.
Edward Glowacki
- [MUD-Dev] strong encryption for authentication
Edward Glowacki
- [MUD-Dev] strong encryption for authentication
Edward Glowacki
- [MUD-Dev] strong encryption for authentication
Edward Glowacki
- [MUD-Dev] strong encryption for authentication
Edward Glowacki
- [MUD-Dev] strong encryption for authentication
Edward Glowacki
- [MUD-Dev] Wilderness
Edward Glowacki
- [MUD-Dev] DNA Game Patent [was Randy's Resume]
Chris Gray
- [MUD-Dev] free release of graphical MUD
Chris Gray
- [MUD-Dev] MMORPG Construction Kit
Brian 'Psychochild' Green
- [MUD-Dev] Value in the Economy of the MOG
Federico Di Gregorio
- [MUD-Dev] DGN: Craftier dragon and players as GMs
Marian Griffith
- [MUD-Dev] Something in the water
Marian Griffith
- [MUD-Dev] Libs for 3D Client/Servers
Bryce Harrington
- [MUD-Dev] Libs for 3D Client/Servers
Bryce Harrington
- [MUD-Dev] Libs for 3D Client/Servers
Brian Hook
- [MUD-Dev] Libs for 3D Client/Servers
Brian Hook
- [MUD-Dev] Libs for 3D Client/Servers
Brian Hook
- [MUD-Dev] Libs for 3D Client/Servers
Brian Hook
- [MUD-Dev] Libs for 3D Client/Servers
Brian Hook
- [MUD-Dev] Libs for 3D Client/Servers
Brian Hook
- [MUD-Dev] Graphical Mud-in-a-box musings
Brian Hook
- [MUD-Dev] Server hosting
Brian Hook
- [MUD-Dev] Libs for 3D Client/Servers
Brian Hook
- [MUD-Dev] Server hosting
Brian Hook
- [MUD-Dev] Toward a Craftier Dragon
John Hopson
- [MUD-Dev] Something in the water
John Hopson
- [MUD-Dev] Something in the water
John Hopson
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
John Hopson
- [MUD-Dev] Something in the water
Hulbert
- [MUD-Dev] DNA Game Patent [was Randy's Resume]
Hulbert
- [MUD-Dev] Something in the water
Hulbert
- [MUD-Dev] TECH: Mail (was Re: On socialization and convenience)
Chris Jones
- [MUD-Dev] Libs for 3D Client/Servers
Richard Aihoshi aka Jonric
- [MUD-Dev] Libs for 3D Client/Servers
Richard Aihoshi aka Jonric
- [MUD-Dev] Mudpie
Richard Aihoshi aka Jonric
- [MUD-Dev] Toward a Craftier Dragon
Richard Aihoshi aka Jonric
- [MUD-Dev] Game Survey
Richard Aihoshi aka Jonric
- [MUD-Dev] Re: strong encryption for authentication
Oliver Jowett
- [MUD-Dev] Gearing up against GEAR
Sean K
- [MUD-Dev] Gearing up against GEAR
Sean K
- [MUD-Dev] Gearing up against GEAR
Sean K
- [MUD-Dev] TECH DGN: Re: a few mud server design questions (long)
Sean K
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Sean K
- [MUD-Dev] Community feeling (was: To good to be TRUE, in an MMPORPG?)
Alex Kay
- [MUD-Dev] Libs for 3D Client/Servers
Sean Kelly
- [MUD-Dev] Libs for 3D Client/Servers
Sean Kelly
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragmentation
Sean Kelly
- [MUD-Dev] Libs for 3D Client/Servers
Sean Kelly
- [MUD-Dev] strong encryption for authentication
Sean Kelly
- [MUD-Dev] strong encryption for authentication
Sean Kelly
- [MUD-Dev] strong encryption for authentication
Sean Kelly
- [MUD-Dev] Grief players with ip/dns spoofers
Sean Kelly
- [MUD-Dev] Gearing up against GEAR
Sean Kelly
- [MUD-Dev] Gearing up against GEAR
Sean Kelly
- [MUD-Dev] Design patterns for game database implementations
Sean Kelly
- [MUD-Dev] Something in the water
Sean Kelly
- [MUD-Dev] TECH DGN: Re: a few mud server design questions (long)
Sean Kelly
- [MUD-Dev] Something in the water
Sean Kelly
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Sean Kelly
- [MUD-Dev] TECH DGN: Re: a few mud server design questions (long)
Sean Kelly
- [MUD-Dev] TECH DGN: Re: a few mud server design questions (long)
Sean Kelly
- [MUD-Dev] Wilderness
Sean Kelly
- [MUD-Dev] Multi-threading ( was: TECH DGN: Re: a few mud server design questions (long))
Sean Kelly
- [MUD-Dev] GPL (was:Libs for 3D Client/Servers)
Koster
- [MUD-Dev] Mudpie
Koster
- [MUD-Dev] Something in the water
Koster
- [MUD-Dev] Something in the water
Koster
- [MUD-Dev] Re: Real-world skills
Koster
- [MUD-Dev] Re: Real-world skills
Koster
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Koster
- [MUD-Dev] MMORPG Construction Kit
Koster
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Koster
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Koster
- [MUD-Dev] Community feeling (was: To good to be TRUE, in an M MPORPG?)
Koster
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Koster
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Kristen L. Koster
- [MUD-Dev] Libs for 3D Client/Servers
Jon Lambert
- [MUD-Dev] Libs for 3D Client/Servers
Jon Lambert
- [MUD-Dev] Libs for 3D Client/Servers
Jon Lambert
- [MUD-Dev] strong encryption for authentication
Jon Lambert
- [MUD-Dev] Multi-threading ( was: TECH DGN: Re: a few mud server design questions (long))
Jon Lambert
- [MUD-Dev] DNA Game Patent [was Randy's Resume]
Jon Lambert
- [MUD-Dev] TECH DGN: Re: a few mud server design questions (long)
Jon Lambert
- [MUD-Dev] List rituals
J C Lawrence
- [MUD-Dev] Value in the Economy of the MOG
J C Lawrence
- [MUD-Dev] TECH: CRPGs vs. RPGs, Way Back When...
J C Lawrence
- [MUD-Dev] List rituals
J C Lawrence
- [MUD-Dev] Libs for 3D Client/Servers
J C Lawrence
- [MUD-Dev] Player run reputation system
J C Lawrence
- [MUD-Dev] (no subject)
J C Lawrence
- [MUD-Dev] Player run systems (was Player run reputation system)
J C Lawrence
- [MUD-Dev] [TECH] Open Source oodb/object persistence toolkit library alpha release
J C Lawrence
- [MUD-Dev] Value in the Economy of the MOG
J C Lawrence
- [MUD-Dev] Libs for 3D Client/Servers
J C Lawrence
- [MUD-Dev] Value in the Economy of the MOG
J C Lawrence
- [MUD-Dev] Libs for 3D Client/Servers
J C Lawrence
- [MUD-Dev] Libs for 3D Client/Servers
J C Lawrence
- [MUD-Dev] List rituals
J C Lawrence
- [MUD-Dev] Player run reputation system
J C Lawrence
- [MUD-Dev] Non-combat advancement and roleplay
J C Lawrence
- [MUD-Dev] On socialization and convenience
J C Lawrence
- [MUD-Dev] List rituals
J C Lawrence
- [MUD-Dev] When the interface becomes the challenge.
J C Lawrence
- [MUD-Dev] Value in the Economy of the MOG
J C Lawrence
- [MUD-Dev] Libs for 3D Client/Servers
J C Lawrence
- [MUD-Dev] Libs for 3D Client/Servers
J C Lawrence
- [MUD-Dev] Libs for 3D Client/Servers
J C Lawrence
- [MUD-Dev] Re: Request to mailing list MUD-Dev rejected
J C Lawrence
- [MUD-Dev] Player characters as a prey species
J C Lawrence
- [MUD-Dev] (no subject)
J C Lawrence
- [MUD-Dev] Chatting in MMPORPGs
J C Lawrence
- [MUD-Dev] strong encryption for authentication
J C Lawrence
- [MUD-Dev] strong encryption for authentication
J C Lawrence
- [MUD-Dev] Grief players with ip/dns spoofers
J C Lawrence
- [MUD-Dev] Libs for 3D Client/Servers
J C Lawrence
- [MUD-Dev] strong encryption for authentication
J C Lawrence
- [MUD-Dev] strong encryption for authentication
J C Lawrence
- [MUD-Dev] Toward a Craftier Dragon
J C Lawrence
- [MUD-Dev] Re: strong encryption for authentication
J C Lawrence
- [MUD-Dev] strong encryption for authentication
J C Lawrence
- [MUD-Dev] Toward a Craftier Dragon
J C Lawrence
- [MUD-Dev] strong encryption for authentication
J C Lawrence
- [MUD-Dev] Grief players with ip/dns spoofers
J C Lawrence
- [MUD-Dev] strong encryption for authentication
J C Lawrence
- [MUD-Dev] Re: Real-world skills
J C Lawrence
- [MUD-Dev] Something in the water
J C Lawrence
- [MUD-Dev] Something in the water
J C Lawrence
- [MUD-Dev] Re: Real-world skills
J C Lawrence
- [MUD-Dev] Gearing up against GEAR
J C Lawrence
- [MUD-Dev] Something in the water
J C Lawrence
- [MUD-Dev] Re: Real-world skills
J C Lawrence
- [MUD-Dev] TECH DGN: a few mud server design questions (long)
J C Lawrence
- [MUD-Dev] Gearing up against GEAR
J C Lawrence
- [MUD-Dev] TECH DGN: a few mud server design questions (long)
J C Lawrence
- [MUD-Dev] Something in the water
J C Lawrence
- [MUD-Dev] Something in the water
J C Lawrence
- [MUD-Dev] Something in the water
J C Lawrence
- [MUD-Dev] Re: Real-world skills
J C Lawrence
- [MUD-Dev] Grief players with ip/dns spoofers
J C Lawrence
- [MUD-Dev] Design patterns for game database implementations
J C Lawrence
- [MUD-Dev] Something in the water
J C Lawrence
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
J C Lawrence
- [MUD-Dev] Design patterns for game database implementations
J C Lawrence
- [MUD-Dev] Something in the water
J C Lawrence
- [MUD-Dev] Something in the water
J C Lawrence
- [MUD-Dev] Something in the water
J C Lawrence
- [MUD-Dev] MMORPG Construction Kit
J C Lawrence
- [MUD-Dev] Community feeling (was: To good to be TRUE, in an M MPORPG?)
J C Lawrence
- [MUD-Dev] Game Survey
J C Lawrence
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
J C Lawrence
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
J C Lawrence
- [MUD-Dev] Player run reputation system
Phillip Lenhardt
- [MUD-Dev] virtual mind project
Phillip Lenhardt
- [MUD-Dev] Chatbot
Phillip Lenhardt
- [MUD-Dev] Player characters as a prey species
Jon Leonard
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragmentation
Derek Licciardi
- [MUD-Dev] Chatting in MMPORPGs
Derek Licciardi
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragmentation
Derek Licciardi
- [MUD-Dev] strong encryption for authentication
Derek Licciardi
- [MUD-Dev] character transfer in EQ
Derek Licciardi
- [MUD-Dev] character transfer in EQ
Derek Licciardi
- [MUD-Dev] Gearing up against GEAR
Derek Licciardi
- [MUD-Dev] Re: strong encryption for authentication
Kevin Littlejohn
- [MUD-Dev] Re: strong encryption for authentication
Kevin Littlejohn
- [MUD-Dev] Gearing up against GEAR
Kevin Littlejohn
- [MUD-Dev] Chatting in MMPORPGs
Kevin Littlejohn
- [MUD-Dev] Re: Real-world skills
Chris Lloyd
- [MUD-Dev] Player characters as a prey species
Ling Lo
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
David Loeser
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
David Loeser
- [MUD-Dev] DNA Game Patent [was Randy's Resume]
David Loeser
- [MUD-Dev] Gearing up against GEAR
Dan MacDonald
- [MUD-Dev] Something in the water
Dan MacDonald
- [MUD-Dev] [TECH] Data-transfer protocols for MUDs
Adam Martin
- [MUD-Dev] Libs for 3D Client/Servers
Adam Martin
- [MUD-Dev] Graphical Mud-in-a-box musings
Adam Martin
- [MUD-Dev] Libs for 3D Client/Servers
Adam Martin
- [MUD-Dev] Libs for 3D Client/Servers
Adam Martin
- [MUD-Dev] Libs for 3D Client/Servers
Adam Martin
- [MUD-Dev] Grief players with ip/dns spoofers
Adam Martin
- [MUD-Dev] Chatting in MMPORPGs
Adam Martin
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragmentation
Adam Martin
- [MUD-Dev] Libs for 3D Client/Servers
Adam Martin
- [MUD-Dev] Something in the water
Adam Martin
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Adam Martin
- [MUD-Dev] Chatting in MMPORPGs
Adam Martin
- [MUD-Dev] Re: Real-world skills
Adam Martin
- [MUD-Dev] Something in the water
Adam Martin
- [MUD-Dev] DNA Game Patent [was Randy's Resume]
Adam Martin
- [MUD-Dev] TECH DGN: Re: a few mud server design questions (long)
Adam Martin
- [MUD-Dev] TECH DGN: Re: a few mud server design questions (long)
Adam Martin
- [MUD-Dev] GPL (was:Libs for 3D Client/Servers)
Bobby Martin
- [MUD-Dev] Toward a Craftier Dragon
Maximus
- [MUD-Dev] Player run reputation system
McManus
- [MUD-Dev] Libs for 3D Client/Servers
Matt Mihaly
- [MUD-Dev] Chatbot
Matt Mihaly
- [MUD-Dev] GPL (was:Libs for 3D Client/Servers)
Matt Mihaly
- [MUD-Dev] Chatting in MMPORPGs
Matt Mihaly
- [MUD-Dev] Player characters as a prey species
Matt Mihaly
- [MUD-Dev] Mudpie
Matt Mihaly
- [MUD-Dev] Server hosting
Matt Mihaly
- [MUD-Dev] strong encryption for authentication
Matt Mihaly
- [MUD-Dev] character transfer in EQ
Matt Mihaly
- [MUD-Dev] DGN: Craftier dragon and players as GMs
Matt Mihaly
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Matt Mihaly
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Matt Mihaly
- Population divisions (wasRe: [MUD-Dev] To good to be TRUE, in an MMPORPG?)
Matt Mihaly
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Matt Mihaly
- [MUD-Dev] Something in the water
Matt Mihaly
- [MUD-Dev] Death among Friends
Matt Mihaly
- [MUD-Dev] Gearing up against GEAR
Ted Milker
- [MUD-Dev] Libs for 3D Client/Servers
Alistair Milne
- [MUD-Dev] Libs for 3D Client/Servers
Alistair Milne
- [MUD-Dev] Server hosting
Alistair Milne
- [MUD-Dev] Gearing up against GEAR
Alistair Milne
- [MUD-Dev] (no subject)
Bruce Mitchener
- [MUD-Dev] strong encryption for authentication
Bruce Mitchener
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragm entation
Bruce Mitchener
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragmentation
Bruce Mitchener
- [MUD-Dev] Re: Real-world skills
Bruce Mitchener
- [MUD-Dev] Re: Real-world skills
Bruce Mitchener
- [MUD-Dev] Death among Friends
Jon Morrow
- [MUD-Dev] Chatbot
Aaron Mulder
- [MUD-Dev] Libs for 3D Client/Servers
Aaron Mulder
- [MUD-Dev] Chatbot, NLP and explaining away NPC limitations
Erin Mulder
- [MUD-Dev] DNA Game Patent [was Randy's Resume]
Jessica Mulligan
- [MUD-Dev] List rituals
Travis Nixon
- [MUD-Dev] Chatbot
Travis Nixon
- [MUD-Dev] Libs for 3D Client/Servers
Travis Nixon
- [MUD-Dev] Toward a Craftier Dragon
Travis Nixon
- [MUD-Dev] DGN: Craftier dragon and players as GMs
Travis Nixon
- Real-world skills Was: Re: [MUD-Dev] strong encryption for authentication
Travis Nixon
- [MUD-Dev] Gearing up against GEAR
Travis Nixon
- [MUD-Dev] Gearing up against GEAR
Travis Nixon
- [MUD-Dev] Gearing up against GEAR
Travis Nixon
- [MUD-Dev] Libs for 3D Client/Servers
Jeremy Noetzelman
- [MUD-Dev] Libs for 3D Client/Servers
Jeremy Noetzelman
- [MUD-Dev] Libs for 3D Client/Servers
Jeremy Noetzelman
- [MUD-Dev] Libs for 3D Client/Servers
Jeremy Noetzelman
- [MUD-Dev] OT: Writer needs help from people in the gaming industry
Alex Oren
- [MUD-Dev] TECH: CRPGs vs. RPGs, Way Back When...
Matt Owen
- In-game email (was Re: [MUD-Dev] On socialization and conveni ence)
Matt Owen
- [MUD-Dev] Libs for 3D Client/Servers
Matt Owen
- [MUD-Dev] Toward a Craftier Dragon
Matt Owen
- [MUD-Dev] Re: Real-world skills
Luke Parrish
- [MUD-Dev] Re: Real-world skills
Luke Parrish
- [MUD-Dev] Re: Real-world skills
Luke Parrish
- [MUD-Dev] Edged weapon damage
John W Pierce
- [MUD-Dev] Players playing NPCs
Vladimir Prelovac
- [MUD-Dev] [TECH] Open Source oodb/object persistence toolkit library alpha release
Brian Price
- [MUD-Dev] [TECH] Open Source oodb/object persistence toolkit library alpha release
Brian Price
- [MUD-Dev] Re: strong encryption for authentication
Brian Price
- [MUD-Dev] Re: strong encryption for authentication
Brian Price
- [MUD-Dev] Re: Real-world skills
R.Fry
- [MUD-Dev] Toward a Craftier Dragon
Andrew Reisse
- [MUD-Dev] Value in the Economy of the MOG
Dave Rickey
- [MUD-Dev] Libs for 3D Client/Servers
Dave Rickey
- [MUD-Dev] Libs for 3D Client/Servers
Dave Rickey
- [MUD-Dev] Libs for 3D Client/Servers
Dave Rickey
- [MUD-Dev] character transfer in EQ
Dave Rickey
- [MUD-Dev] strong encryption for authentication
Dave Rickey
- [MUD-Dev] strong encryption for authentication
Dave Rickey
- [MUD-Dev] Gearing up against GEAR
Dave Rickey
- [MUD-Dev] Something in the water
Dave Rickey
- [MUD-Dev] Chatting in MMPORPGs
Dave Rickey
- [MUD-Dev] Something in the water
Dave Rickey
- [MUD-Dev] Something in the water
Dave Rickey
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Dave Rickey
- [MUD-Dev] Graphical Mud-in-a-box musings
Justin Rogers
- [MUD-Dev] Player characters as a prey species
Justin Rogers
- [MUD-Dev] Player characters as a prey species
Justin Rogers
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragmentation
Justin Rogers
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Justin Rogers
- [MUD-Dev] Gearing up against GEAR
Justin Rogers
- [MUD-Dev] Re: Real-world skills
Justin Rogers
- [MUD-Dev] Re: Real-world skills
Justin Rogers
- [MUD-Dev] Server hosting
Valerio Santinelli
- [MUD-Dev] Toward a Craftier Dragon
Paul Schwanz
- [MUD-Dev] Toward a Craftier Dragon
Paul Schwanz - Enterprise Services
- [MUD-Dev] Chatting in MMPORPGs
Lee Sheldon
- [MUD-Dev] MMORPG Construction Kit
Lee Sheldon
- [MUD-Dev] MMORPG Construction Kit
Lee Sheldon
- [MUD-Dev] MMORPG Construction Kit
Lee Sheldon
- [MUD-Dev] Player characters as a prey species
Dan Shiovitz
- [MUD-Dev] Something in the water
Miroslav Silovic
- [MUD-Dev] [NEWS] New MUD Magazine
Derek Snider
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragmentation
Hans-Henrik Staerfeldt
- [MUD-Dev] Chatting in MMPORPGs
Hans-Henrik Staerfeldt
- [MUD-Dev] [BIZ] Randy's Resume
Hans-Henrik Staerfeldt
- Real-world skills Was: Re: [MUD-Dev] strong encryption for authentication
Hans-Henrik Staerfeldt
- [MUD-Dev] Game Survey
Hans-Henrik Staerfeldt
- [MUD-Dev] Focus on Hocus Pocus
Eli Stevens
- [MUD-Dev] Chatting in MMPORPGs
Eli Stevens
- [MUD-Dev] Something in the water
Eli Stevens
- [MUD-Dev] Re: Real-world skills
Dave Talk21
- [MUD-Dev] Re: Real-world skills
Dave Talk21
- [MUD-Dev] Re: Real-world skills
Dave Talk21
- [MUD-Dev] Re: Real-world skills
Dave Talk21
- [MUD-Dev] Re: Real-world skills
Dave Talk21
- [MUD-Dev] Re: Real-world skills
Dave Talk21
- [MUD-Dev] Grief players with ip/dns spoofers
Tand'a-ur
- [MUD-Dev] Grief players with ip/dns spoofers
Tand'a-ur
- [MUD-Dev] Value in the Economy of the MOG
Ashen Temper
- [MUD-Dev] Value in the Economy of the MOG
Ashen Temper
- [MUD-Dev] strong encryption for authentication
Ben Tolputt
- [MUD-Dev] strong encryption for authentication
Ben Tolputt
- [MUD-Dev] Non-combat advancement and roleplay
Michael Tresca
- [MUD-Dev] TECH: CRPGs vs. RPGs, Way Back When...
Michael Tresca
- [MUD-Dev] Value in the Economy of the MOG
Michael Tresca
- [MUD-Dev] TECH: CRPGs vs. RPGs, Way Back When...
Michael Tresca
- [MUD-Dev] Chatbot
Michael Tresca
- [MUD-Dev] Chatbot
Michael Tresca
- [MUD-Dev] Toward a Craftier Dragon
Michael Tresca
- [MUD-Dev] Toward a Craftier Dragon
Michael Tresca
- [MUD-Dev] character transfer in EQ
Michael Tresca
- [MUD-Dev] Game Survey
Michael Tresca
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Michael Tresca
- [MUD-Dev] Death among Friends
Michael Tresca
- [MUD-Dev] TECH DGN: Single user MOB arena
Trevyn
- [MUD-Dev] Libs for 3D Client/Servers
Trump
- [MUD-Dev] Player run reputation system
Trump
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Trump
- [MUD-Dev] Wilderness
Trump
- [MUD-Dev] Chatting in MMPORPGs
Peter Tyson
- [MUD-Dev] Chatting in MMPORPGs
Peter Tyson
- [MUD-Dev] Mudpie
Peter Tyson
- [MUD-Dev] Chatting in MMPORPGs
Peter Tyson
- [MUD-Dev] Biz/Media
Peter Tyson
- [MUD-Dev] (no subject)
Alan Unsworth
- [MUD-Dev] Hoping for more... (interfaces)
Tommy Wang
- [MUD-Dev] Death among Friends
Tommy Wang
- [MUD-Dev] Libs for 3D Client/Servers
Madman Across the Water
- [MUD-Dev] Server hosting
Madman Across the Water
- [MUD-Dev] Chatting in MMPORPGs
Madman Across the Water
- [MUD-Dev] Re: Real-world skills
Andrew Wilson
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
Xuri
- [MUD-Dev] Chatbot
Robert Zubek
- [MUD-Dev] Chatbot, NLP and explaining away NPC limitations
Robert Zubek
- [MUD-Dev] TECH DGN: a few mud server design questions (long)
Robert Zubek
- [MUD-Dev] TECH DGN: a few mud server design questions (long)
Robert Zubek
- [MUD-Dev] TECH DGN: Re: a few mud server design questions (long)
Robert Zubek
- [MUD-Dev] TECH DGN: Re: a few mud server design questions (long)
Robert Zubek
- [MUD-Dev] TECH DGN: Re: a few mud server design questions (long)
Robert Zubek
- [MUD-Dev] TECH DGN: Re: a few mud server design questions (long)
Robert Zubek
- [MUD-Dev] TECH DGN: a few mud server design questions (long)
Robert Zubek
- [MUD-Dev] TECH DGN: Re: a few mud server design questions (long)
Robert Zubek
- [MUD-Dev] TECH DGN: a few mud server design questions (long)
Robert Zubek
- [MUD-Dev] TECH DGN: Re: a few mud server design questions (long)
SeronisROTv3 at aol.com
- [MUD-Dev] UDP vs TCP/IP
Daniel.Harman at barclayscapital.com
- [MUD-Dev] UDP vs TCP/IP
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Libs for 3D Client/Servers
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Server hosting
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragm entation
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragm entation
Daniel.Harman at barclayscapital.com
- [MUD-Dev] strong encryption for authentication
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [TECH] String Classes, Memory Management, and Fragm entation
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Gearing up against GEAR
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Server hosting
fred at clift.org
- [MUD-Dev] GPL (was:Libs for 3D Client/Servers)
ghovs
- [MUD-Dev] d20
shannon hall
- [MUD-Dev] Player characters as a prey species
lhulbert at hotmail.com
- [MUD-Dev] Chatting in MMPORPGs
lhulbert at hotmail.com
- [MUD-Dev] MUD timeline
jkerr at htech.withoutthisstuff.com
- [MUD-Dev] New polls
claw at kanga.nu
- [MUD-Dev] List rituals
yospe at kanga.nu
- [MUD-Dev] List rituals
yospe at kanga.nu
- [MUD-Dev] Toward a Craftier Dragon
yospe at kanga.nu
- [MUD-Dev] Non-combat advancement and roleplay
holding99 at mindspring.com
- [MUD-Dev] Chatbot
rayzam
- [MUD-Dev] Value in the Economy of the MOG
rayzam
- [MUD-Dev] Toward a Craftier Dragon
rayzam
- [MUD-Dev] Toward a Craftier Dragon
rayzam
- [MUD-Dev] Toward a Craftier Dragon
rayzam
- [MUD-Dev] Re: Real-world skills
rayzam
- [MUD-Dev] Something in the water
rayzam
- [MUD-Dev] Something in the water
rayzam
- [MUD-Dev] Something in the water
rayzam
- [MUD-Dev] To good to be TRUE, in an MMPORPG?
luke at rocketship.com
- [MUD-Dev] Re: Real-world skills
luke at rocketship.com
- [MUD-Dev] strong encryption for authentication
shren
- [MUD-Dev] Chatting in MMPORPGs
Eric Lee {RAT}
Last message date:
Tue Jul 31 22:31:31 CEST 2001
Archived on: Fri Dec 28 23:25:17 CET 2012
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