[MUD-Dev] DGN: Craftier dragon and players as GMs
Matt Mihaly
the_logos at achaea.com
Fri Jul 13 20:13:58 CEST 2001
On Fri, 13 Jul 2001, Mathieu Castelli wrote:
> Controling monsters is very much like creating a quest: having ooc
> powers to pour interactive content in the game. I have been
> scraching my head for a while on a similar problem: how to manage
> the advancement scale for GMs in my game ?
Erm, why wouldn't you just promote them when you think they are
ready to be promoted? Managing advancement ladders on scales FAR
greater than any MUD administration is not exactly a new idea, and
it's not done by letting the users/customers vote. (Can you imagine
if, say, promotions for General Motors employees were done by
customer voting?)
--matt
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list