[MUD-Dev] To good to be TRUE, in an MMPORPG?
Adam Martin
ya_hoo_com at yahoo.com
Mon Jul 23 08:57:56 CEST 2001
----- Original Message -----
From: "Xuri" <xuri at sensewave.com>
> ----- Original Message -----
> From: Kwon Ekstrom=20
>>> I found this site some months ago and have been watching it with
>>> interest; www.glitchless.com the game is called Dawn. They are
>>> aiming really high and I'm not sure how much of it is possible
>>> with current or five years in the future technology.
>> Yeah, there's alot of interesting stuff there, I've only glanced
>> over most of it, but I've been accepted as part of the beta team
>> (whenever they get a beta out) They're currently having financial
>> problems (go figure) and are developing a "toned down" version of
>> Dawn which they're calling Dusk, Dusk will be overhead strategy
>> type game layout, but with the capability to switch to first
>> person using a unit as a point of perspective (they've already
>> coded their 3d stuff, so this was pretty easy on their part)...
> Every single individual who signed up for their "beta test" were
> and still are accepted. You can write your name as Queen
> Elizabeth or John Rambo, fill up your = signup-application with
> curses and harsh words, write nothing at all - you still get
> accepted.
> Don't be too sure that you'll ever see a beta test of Dawn. Even
> hard-core Dawn-fans and protectors (against the hordes of =
> "non-believers") have given up and realized that it just MIGHT be
> the case that this game will never be = released, or even made at
> all.
I found the FAQ's claim about "the only reason other games don't
have more than 100k players per server" particularly illuminating -
they seemed to be unaware that there are some minor technical
problems with more than 100,000 players connected to the same
server!
Although I'm now getting "Connection Refused" from Glitchless?
Adam M
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