[MUD-Dev] Something in the water
Sean Kelly
sean at ffwd.cx
Tue Jul 24 20:35:49 CEST 2001
From: "J C Lawrence" <claw at 2wire.com>
> Caliban Tiresias Darklock <caliban at darklock.com> wrote:
>> On Tue, 24 Jul 2001 10:59:44 -0400, John Hopson
>> <jhopson at nc.rr.com> wrote:
> The problem is that implementation is an automatic, or at least
> computable system requires that the item be subject to
> determinable metrics (ie it has to be able to be measured), and
> there lieth the rub.
> How can you mechanically determine when RP is occuring?
Parse what the player is saying, and if it includes "prithee",
"thine", "forsooth", or "liege" then they're roleplaying ;o)
> Or, if the problem is not subject to mechanical determination:
> What social systems can you implement which are variously
> resistant to gaming/overt_manipulation to measure RP?
> Historically various things have been tried ranging from counting
> the number and rate of poses and emotes, to having players award
> each RP points. The grinding point is that all such systems only
> work reliably when the player base explicitly colludes with the
> system
I can't concieve of a system implementable today that wouldn't.
What constitutes roleplaying depends not only on what you are doing,
but the context you're doing it in. I can't imagine trying to code
AI to "detect roleplaying." Also, there is no universal defintion
for "roleplaying." Even among self-avowed hardcore roleplayers
there is disagreement on what constututes roleplaying. If policing
by real people doesn't work, I can't imagine trying to do it in
code.
Sean
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