[MUD-Dev] off-line pk
David Loeser
daklozar at home.com
Tue Jun 5 23:25:28 CEST 2001
On Monday, June 04, 2001 9:31 PM Matt Mihaly wrote:
> On Mon, 4 Jun 2001, Freeman, Jeff wrote:
>> I think it would be more interesting if it happened the other way
>> around. Now THAT represents a compelling gameworld: When
>> something IRL ticks you off and you get your revenge - and are
>> *satisfied* with that revenge - in VR.
> I notice that happening a lot and have for years, particularly
> among teenagers. They get in pissy little arguments outside the
> MUD and start trying to take revenge on each other in it.
Part I:
I'm not that old... 36, but it seems to me that the good old days
of a fist fight are long gone. It's not enough to give someone a
black-eye any more, you have to kill them. I'm not sure why
fistfights (or wrestling matches - as most of the fights turned
into) are passe, maybe kids/teens just don't want to deal with
mild pain and embarrassment... who knows.
Part II:
I'm wondering when game developers are going to unite, form a
P.A.C. and be represented on Capital Hill (or at the U.N.)?
Seriously, with all of the acts of violence that are being
associated (or more like blamed on/) with computer entertainment,
will, IMHO, have huge repercussions on the industry and in
particular; online gaming.
As a participant in the development of a new breed of online game -
I'm really worried (scared) that _witch_hunts_ are just around the
corner. The law-suit in Colorado is a glimpse of what is to come...
Thoughts?
David "Dak Lozar" Loeser
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