[MUD-Dev] Re: Neverwinter Nights
Trent Oster
Trent at Bioware.com
Wed Jun 6 10:23:17 CEST 2001
We had a number of discussions early on about the first person and
third person viewpoints. We arrived at the following arguments
regarding third person isometric views.
Pros:
Top down camera allows greater polygon counts and detail in each
object (limited view volume at all times)
Greater tactical perception of the combat, facilitates more
strategic play More party oriented view, you lose the other party
members a lot less than a first person view.
The player is "playing" a character, the player is not the
character, as such the player will want to see the character
whenever possible, as such a "god" type view supports this "feel"
of play better.
--
Trent T. Oster
Producer - NWN
Bioware Corp.
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list