[MUD-Dev] Buying benefits [was Re: business models]

Matt Chatterley mpchatty at hotmail.com
Wed Jun 6 14:36:23 CEST 2001


> From: Matt Mihaly <the_logos at achaea.com>
> Reply-To: mud-dev at kanga.nu
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] Buying benefits [was Re: business models]
> Date: Wed, 6 Jun 2001 00:32:33 +0000 (GMT)

> On Tue, 5 Jun 2001, Matt Chatterley wrote:

>> I first encountered Lockers many years ago on one of my first
>> Muds, which was an old strain of LPMud. Back then, you could hire
>> one for X gold per day (enough gold to be out of reach for a
>> couple of levels, but then easily affordable). They let you store
>> your kit between logins, but weren't reboot-safe. Since reboots
>> were weekly or thereabouts, you could spend a bit of time at the
>> start of the week building up your kit, and not have to requip
>> for several logins, unless you broke things or wanted to upgrade.

> When I first asked, this is what I was really referring to. Why
> does equipment disappear on reboot? I don't understand that as a
> design decision.

Heh. Back when I used lockers (circa '94), the game servers just
weren't sophisticated enough to carry objects through a reboot
(players were saved to their datafile, disconnected and then had to
log back into a fresh world, with all NPCs re-spawned, etc,
everything except saved data gone, and only a bare minimum of data
saved). Noone cared, because all games were pretty much like that -
totally non-persistant. A lot of LPMuds still are, its almost a
legacy thing now, part of the game. :)

Of course, its a bit more now - you can get autoloading objects in
LP games (The Mud drivers have supported these for a long time, eg
MudOS), although these are usually rare, of high value, or more
often just toys (I have one character which has an autoloading
weapon, which is guild based, and quite expensive).

But anyway, back to the point, those days, you logged in, kitted up,
got some exp, sold your kit and logged off - with lockers, you could
save some time and earn a bit more exp.

-Matt
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